X-Wing T-65XJ3

<< Previous Page

Craft: Incom T-65XJ3 X-Wing
Type: Space Superiority Fighter
Scale: Starfighter
Length: 12.6 meters
Skill: Starfighter Pilot
Crew: 1 and Astromech Droid (can coordinate)
Crew Skill: Starfighter Pilot: 7D+1; Starship Gunnery: 6D+1; Starship Shields: 4D+1
Cargo Capacity: 35 kg
Consumables: 3 days
Cost: 315,000 (new), 220,000 (used)
Hyperdrive: x1
Nav Computer: No (uses Astromech Droid programmed with up to 10 jumps)
Maneuverability: 3D+2
Space: 9
Atmosphere: 400; 1,150 km/h
Hull: 5D
Shields: 2D (plus back-up generators)
Sensors:
Passive: 30 / 0D
Scan: 60 / 1D
Search: 90 / 2D
Focus: 4 / 4D

Weapons:
4 Heavy Laser Cannons (fire-linked)
Fire Arc: front
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1,200/2,500m
Damage: 7D
3 Proton Torpedo Launchers
Fire Arc: front
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 100/300/700m
Ammo: 4 heavy proton torpedoes per launcher
Damage: 10D (14D if loaded with “shadow bombs”)

Background: This version of the venerable starfighter retains the third proton torpedo launcher from that standard XJ X-wing while increasing the number of torpedoes carried to twelve. It also incorporated backup shield generators that proved useful against the Yuuzhan Vong “shield grab” attack. Additionally it boasts improved targeting systems, maneuverability, avionics, and laser cannons, which fired blue rather than red lasers. It could also use the R7-series astromech droid. Compared to the earlier series of X-wing starfighters, the XJ was a great improvement.

<< Previous Page

PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

Leave a Reply