X-Wing T65XJ

Craft: Incom T65XJ X-Wing
Type: Space Superiority Fighter
Scale: Starfighter
Length: 12.5 meters
Skill: Starfighter Pilot: X-Wing
Crew: 1 and Astromech Droid (can coordinate)
Crew Skill: Starfighter Pilot: 5D; Starship Gunnery: 4D+2; Starship Shields: 3D
Cargo Capacity: 25 kg
Consumables: 3 days
Cost: 140,000 (new), 125,000 (used)
Hyperdrive: x1
Nav Computer: No (uses Astromech Droid programmed with up to 10 jumps)
Maneuverability: 3D
Space: 13
Atmosphere: 470; 1,350 km/h
Hull: 4D+2
Shields: 1D+2
Sensors:

  • Passive: 30 / 0D
  • Scan: 60 / 1D
  • Search: 90 / 2D
  • Focus: 4 / 4D

Weapons:

4 Heavy Laser Cannons (fire-linked)
Fire Arc: front
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1,200/2,500m
Damage: 7D

3 Proton Torpedo Launchers
Fire Arc: front
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 100/300/700m
Ammo: 3 torpedoes per launcher
Damage: 9D

Background: The XJ series boasted increased shield capacity, better maneuverability, and a higher sublight acceleration. The starfighter’s weapons carried an increased charge and better targeting computers, making the craft a formidable enemy of the foes of the New Republic. Additionally, a third proton torpedo launcher was added to up the fighter’s payload to 9 torpedoes total.

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I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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