Z-95 Republic Headhunter

Craft: Incom/Subpro Z-95 Republic Headhunter
Type: Multi-purpose starfighter
Scale: Starfighter
Length: 11.8 meters
Skill: Starfighter piloting: Z-95
Crew: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D+2, starship shields 3D+1
Cargo Capacity: 80 kilograms
Consumables: 1 day
Cost: 55,000 (used)
Maneuverability: 1D
Space: 8
Atmosphere: 450; 1,250 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 40/2D
Focus: 1/2D

Weapons:
2 Triple Blasters (fire linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D
Concussion Missiles
Fire Arc: Front
Skill: Missile weapons: concussion missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 30-100/300/700
Damage: 7D

Background: Jointly manufactured by Incom Corporation and Subpro the Z-95 Headhunter entered production during the Clone Wars and spawned countless variants. The Galactic Republic made its own mark on the Headhunter’s large production run with a clone-specific model with larger upgraded engines with armored coverings. Reaper Squadron was one unit that flew Headhunters. Decades after the end of the war, the wreckage of one of Reaper Squadron’s Z-95s was recovered from Castilon’s Karavian Trench by Synara San.

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I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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