Name: Tatooine
Type: Terrestrial
Temperature: Hot
Atmosphere: Type I (Breathable)
Hydrosphere: Dry
Gravity: Standard
Terrain: Desert
Length of Day: 34 Standard Hours
Length of Year: 304 Local Days
Sapient Species: Humans, Jawas (N), Tusken Raiders (N)
Starport: Standard Class
Population: 200,000 (Estimated. There has never been a census taken on Tatooine.)
Planet Function: Smuggling, trade, subsistence
Government: Imperial Governor
Tech Level: Space
Trade Routes: Mumble’s Turnaround, Triellus Trade Route
Major Exports: Illegal munitions (smuggled), illegal security devices (smuggled), illegal drugs (smuggled), Silicax oxalate (salt, sand- products), Dilarium oil, slaves
Major Imports: Mid-technology, high technology, metals, foodstuffs, chemicals, water
Settlements: Anchorhead, Bestine (Capital) (Starport), Mos Doba, Mos Eisley (Starport), Mos Elrey, Mos Entha, Mos Pelgo, Mos Espa (Starport), Mos Taike, Mos Zabu, Tosche Station
Points of Interest: Anchorhead Pass, Beggar’s Canyon, Ben’s Mesa, Contented Krayt, Dune Sea, Ebe Crater Valley, Great Chott salt flat, Great Mesra Plateau, Great Pit of Carkoon, Hubba Heights, Hutt Flats, Jabba’s Palace, Jawa Heights, Jundland Chasm, Jundland Wastes, Mospic High Range, Mushroom Mesa, Northern Dune Sea, Plibene Rock, Sluuce Canyon, Western Dune Sea, Waldo Flats, Xelric Draw

System Data
Region: Outer Rim Territories
Sector: Arkanis
Moff: Alexander Julstan IV
Governor: Tour Aryon
System Name: Tatoo
Star Name: Tatoo I, Tatoo II
Star Type: Yellow Binary
Distance from Core: 43,000 LY

Orbital Bodies

OhannGas Giant3
AdrianaGas Giant4

Background: To say that Tatooine is far from the galactic mainstream is an understatement bordering on the ludicrous. While Tatooine is easy to get to, there are very few reasons to actually go there.

As the mining industry collapsed, so did Tatooine’s economy. Subsistence farming fed the population, and the sand provided some small revenue, but for the most part, the planet’s trade was minimal. So far removed from the happenings of the galaxy was Tatooine that the passage from Republic to Empire was but a change of name to the local moisture farmers.

However, Tatooine has in many ways recovered, but not through respectable industry. An up-and-coming crime lord known as Jabba the Hutt selected Tatooine to be the base of his organization.

Jabba’s reasons for choosing Tatooine are clear. First, Tatooine is close to a major trade route, yet it is a world that is easily ignored. From Tatooine, it is easy to reach Alderaan and several minor trade worlds; from there, Imperial System (Coruscant), the Corellian System, and other major systems are easily accessible. On the other hand, there is no reason to venture to Tatooine – only a bunch of poor sand farmers. Jabba could be close to the action, yet remain virtually unnoticed.

Second, Jabba was able to secure some means of security. No one knows how or why, but Jabba was able to bribe or frighten the old Imperial Moff into ignoring his activities. Over the years, new Moffs have come and gone, but all have been subservient to the crime lord for reasons unknown.

As a result, Tatooine is technically under the domain of the Empire. However, it has had a string of ineffective and apathetic governors. The desert world has become a center of smuggling and criminal activities, with the galaxy at large unaware. In short, Tatooine is a world that no one notices or cares about.

PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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