Type: Ranged personal restraint weapon
Skill: Missile weapons
Damage: 5D stun
Game Notes: Upon initial contact, the target individual must make an opposed Strength roll to avoid entanglement; the snare has Strength 5D. Failure to do so results in entanglement.
Background: A type of net gun that could fire a paralyzing, electrically charged stun net in the form of five yellow energy balls, between which the webbing of the net formed and expanded as it approached its target.