Species: Ishi Tib
Home Planet: Tibrin
Attribute Dice: 12D
DEXTERITY 1D+1/3D+1
KNOWLEDGE 2D/4D
MECHANICAL 1D/3D
PERCEPTION 1D+2/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D+2
Special Abilities:
Beak: The beak of the Ishi Tib does Strength +2D damage.
Planners: The Ishi Tib are natural planners and organizers. At the time of character creation only, they may receive 2D for every 1D of beginning skill dice placed in bureaucracy, business, law enforcement, scholar or tatics skills ( Ishi Tib still have the limit of being able to place only 2D of beginning skill dice in a skill).
Immersion: The Ishi Tib must fully immerse themselves (for 10 rounds) in a brine solution similar to the oceans of Tibrin after spending 30 hours out of the water. If they fail to do this, they suffer 1D damage (cumulative) for every hour over 30 that they stay out of the water (roll for damage once per hour, starting at hour 31).
Move: 9/11
Size: 1.7-1.9 meters
Background: Ishi Tib were a species of sentient, humanoid amphibians from the planet Tibrin. They had green skin, large eyes that extended from angular stalks on either side of their skull, and a beak-like mouth. Some were seen working for Jabba the Hutt, while others fought for the Alliance to Restore the Republic.
Ishi Tib were sentient humanoid amphibians hailing from the planet Tibrin. They were distinguished by their green skin, the two large gold eyes extending from angular stalks on either side of their skull, and their beak-like mouths. Among the Ishi Tib, opening ones beak without a sound was the equivalent of a human frown. They had a very acute sense of smell, and were able to use it on land and underwater, although the species was most comfortable underwater.