Control Difficulty: Easy for wounded characters, Moderate for incapacitated characters, Difficult for mortally wounded characters.
Time to Use: One minute
Effect: A Jedi who uses this power successfully may make two natural healing rolls for the current day (12 hours apart) regardless of the severity of the injury. The Jedi gets a +2 modifier to both Strength rolls to heal. Accelerate healing may only be attempted once per day.
Background: Accelerate Healing was a Force power that allowed a Force user to use the Force to accelerate the healing process within their own bodies. They could also use it to increase the effectiveness of healing equipment, such as medpacs.