Accelerate Healing

Control Difficulty: Easy for wounded characters, Moderate for incapacitated characters, Difficult for mortally wounded characters.
Time to Use: One minute
Effect: A Jedi who uses this power successfully may make two natural healing rolls for the current day (12 hours apart) regardless of the severity of the injury. The Jedi gets a +2 modifier to both Strength rolls to heal. Accelerate healing may only be attempted once per day.

Background: Accelerate Healing was a Force power that allowed a Force user to use the Force to accelerate the healing process within their own bodies. They could also use it to increase the effectiveness of healing equipment, such as medpacs.

PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

Leave a Reply

Number of dice

Type of die:

Modifier


Result: