Friday, July 26, 2024
Starfighters

T-65A2 X-Wing Starfighter

Craft: Incom T-65A2 X-Wing Starfighter
Type: Space Superiority Fighter
Scale: Starfighter
Length: 12.5 meters
Skill: Starfighter Pilot
Crew: 1 and Astromech Droid (can coordinate)
Crew Skill: Starfighter Pilot: 5D; Starship Gunnery: 4D+2; Starship Shields: 3D
Cargo Capacity: 110 kg
Consumables: 1 week
Cost: 150,000 (new)
Hyperdrive: x1
Nav Computer: No (uses Astromech Droid programmed with up to 10 jumps)
Maneuverability: 2D+2
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 4D
Shields: 1D
Sensors:
Passive: 25 / 0D
Scan: 50 / 1D
Search: 75 / 2D
Focus: 3 / 4D

Weapons:
4 Laser Cannons (fire-linked)
Fire Arc: front
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1,200/2,500m
Damage: 6D
2 Proton Torpedo Launchers
Fire Arc: front
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 30-100/300/700m
Ammo: 3 per launcher
Damage: 9D

Background: The Incom T-65 X-wing starfighter was the primary all-purpose starfighter of the Rebel Alliance and its successor governments. Known for its versatility and exceptional combat performance, it was a favorite with Rebel and New Republic pilots. Possessing deflector shields, a hyperdrive, an R2 astromech for repairs and navigation, and a complement of proton torpedoes, the X-wing allowed the Rebellion to launch raids in Imperial space with improved odds of a successful mission.

Saw Gerrera’s Partisans utilized the T-65A2 X-Wing Starfighter, the first model of X-Wing to see combat. It was slightly less maneuverable than the T-65B that the Rebel Alliance would field.

PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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