Smug

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Name: Smug
Type: Hunter
Species: Trandoshan
Homeworld: Trandosha
Gender: Male
Born: 
Died: 
Hair Color: None
Eye Color: Yellow
Height: 2.2m
Weight:
Skin: Brown, orange, and yellow

DEXTERITY 3D+1
Blaster: 6D
Brawling Parry: 4D
Dodge: 3D+2
Grenade: 4D
Melee Combat: 5D
Melee Parry: 4D+2
Thrown Weapons: 5D
Vehicle Blasters: 5D

KNOWLEDGE 2D+1
Alien Species: 5D
Intimidation: 6D
Languages: 3D
Planetary Systems: 5D
Streetwise: 4D
Survival: 5D
Value: 3D+2

MECHANICAL 2D
Astrogation: 4D
Communications: 3D
Repulsorlift Operation: 4D
Space Transports: 4D+2
Starship Gunnery: 3D+2

PERCEPTION 2D
Hide: 4D+2
Search: 5D
Sneak: 5D

STRENGTH 4D
Brawling: 5D+2
Climbing/Jumping: 5D
Stamina: 4D+2

TECHNICAL 2D
Security: 4D+1
Space Transports Repair: 3D

Special Abilities:
Vision: Trandoshans’ vision includes the ability to see in the infrared spectrum. They can see in darkness with no penalty, provided there are heat sources.

Clumsy: Trandoshans have poor manual dexterity. They have considerable difficulty performing actions which require precise finger movement and they suffer a penalty of -2D whenever they attempt an action of this kind. In addition, they also have some difficulty using weaponry that requires a substantially smaller finger such as blasters and blaster rifles; most weapons used by Trandoshans have had their finger guards removed or redesigned to allow for the Trandoshan’s use.

Regeneration: Younger Trandoshans can regenerate lost limbs (fingers, arms, legs and feet). This ability disappears as the Trandoshan ages. Once per day, the Trandoshan must make a Moderate Strength or stamina roll. Success means that the limb regenerates by tem percent. Failure indicates that the regeneration does not occur.

Force Sensitive: N
Force Points: 1
Dark Side Points: 2
Character Points: 10
Move: 10

Equipment: Blaster Pistol (4D), Blaster Carbine (3D+2) Comlink

Background: Smug was a Trandoshan male big game hunter who was a member of a hunting guild that operated out of the moon of Wasskah. The guild, led by the hunter Garnac, was known to capture sentient beings—including Jedi younglings—that were then brought back to Wasskah to be hunted down for sport. During the year 20 BBY, the Jedi Padawan Ahsoka Tano was captured by the guild and deposited on Island Four, where quickly made allies out of the other survivors. Together, they ambushed the guild’s kidnapping freighter and caused it to crash, freeing the Wookiee prisoner Chewbacca in the process.

Smug staked out the crash site on the following night and visually intercepted Tano’s group when they returned to the crash in order to salvage it. However, as Smug sighted in Tano and Chewbacca, he began talking to himself and alerted Tano’s two Jedi youngling allies, O-Mer and Jinx, to his presence. The younglings ambushed Smug, causing the hunter to inadvertently alert his targets of his presence. Though Smug nearly killed his attackers, he was apprehended by Chewbacca and, under Jinx’s suggestion, taken prisoner.

Tano’s group brought Smug back to the crash site the next day and subjected him to Force mind tricks that eventually persuaded the hunter to call for a ride back to the guild’s airborne fortress. The pilot Krix answered the call with a MSP80 hover pod, who learned of the trap only too late. Krix was ambushed, and both he and Smug were knocked unconscious. The Jedi commandeered the speeder and used it for what was ultimately a successful assault against the hunting guild.

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PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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