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Homeworld: Honoghr
Attribute Dice: 16D
DEXTERITY 2D+1/5D+2
KNOWLEDGE 1D+1/3D+2
MECHANICAL 1D/3D+2
PERCEPTION 2D+2/4D+2
STRENGTH 2D+2/5D+2
TECHNICAL 1D/3D+2

Special Skills:
Strength Brawling: Martial Arts. Time to use: one round. This specialized form of brawling combat employs techniques taught by the Noghri at an early age. Because of the deceptively fast nature of this combat, Noghri receive +2D to their skill when engaged in brawling with someone who doesn’t have brawling: martial arts, Also, when fighting someone without this skill, they also receive a +1D+2 bonus to the damage they do in combat.

Special Abilities:
Claws: Noghri have powerful claws (add +1D to damage in brawling combat) and sharp teeth (add +2D to damage in brawling combat).
Stealth: Noghri have such a natural ability to be stealthy that they receive a +2D when using their hide or sneak skills.
Enhanced Senses: Because the Noghri have a combination of highly specialized senses, they receive a +2D when using their search skill.
Ignorance: Noghri are almost completely ignorant of galactic affairs. Noghri may not place any beginning skill dice in Knowledge skills except for intimidation, survival or willpower.

Story Factors:
Enslavement: Noghri are indebted to Lord Darth Vader and the Empire; all Noghri are obligated to serve the Empire as assassins. Any Noghri who refuse to share in their role are executed. After discovering Luke, Leia, and the Solo children are descendants of Vader, the Noghri have extended total loyalty to them as well.
Strict Culture: The Noghri have a very strict tribal culture. Noghri who don’t heed the commands of their dynasts (tribal leaders) are severely punished or executed.

Move: 11/18
Size: 1.3 meters tall

Background: The Noghri were a sentient species native to Honoghr. They had gray skin, a row of horns on their head, and ran on all fours. Noghri were known for their combat skills and keen sense of smell.

The Noghri were humanoid, with a torso, a single head, arms, and legs. Entirely hairless and wiry, they had gray skin and short horns atop their heads. Their hands and feet each possessed four long digits. Although they stood upright, walking with a simian gait, the Noghri ran on all fours and could leap great heights and jump long distances. They were also gifted with a keen sense of smell.

One Noghri was present on Wecacoe when Captain Cassian Andor traveled to extract Imperial security protocols. Because of their strong sense of smell and advanced combat skills, Noghri were often employed as trackers and assassins. Rukh was a male Noghri assassin who often worked for Imperial Grand Admiral Thrawn.

Appearances: Tales of the Empire, Rebels

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