Friday, June 21, 2024

C-10 Stun Grenade

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Model: C-10 Stun Grenade
Type: Stun grenade
Skill: Grenade
Cost: 300
Availability: 2, X
Range: 0-8/16/25
Blast Radius: 0-2/20/40
Damage: 4D/3D/2D (stun)

Game Notes: Weapon is ineffective against targets wearing breath masks or sealed suits. Characters that roll a “1” on the Wild Die when resisting the spore effects go into respiratory failure and must be resuscitated (Moderate first aid roll) or due of suffocation within 2D rounds.

Background: Stun grenades were grenades that stunned opponents, usually used when the object of a mission was to detain, capture, or subdue rather than kill.

These weapons were small, weighed about 0.5 kilograms, and had a blast radius of between 3 and 4 meters. Mercenary units, local law enforcement, and military personnel were known to use them. These grenades were designed to explode on impact and could knock out individuals caught within the blast radius from the concussive force released. They were effective against organic, living targets, not droids or electronics; ion grenades or similar devices would be used to incapacitate droids. From 32 BBY to 4 ABY, these items typically cost 600 credits, but were sometimes available for as low as 250. As with other explosives, they were often restricted.

The Merr-Sonn Munitions, Inc. weapons manufacturer produced a couple of variants of the stun grenade, including the C-10 stun grenade, and the C-14A stun grenade which had the unusual ability to be recharged and reused. Another variant was the Spore/B stun grenade which actually released microscopic Bothan stun spores to incapacitate targets.

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PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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