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Name: Horo Janrav
Type: Criminal
Species: Human
Homeworld: 
Gender: Male
Born: —
Died: —
Hair Color: None
Eye Color: None
Height: 
Weight: —
Skin: Light

DEXTERITY 2D
Blaster: 3D
Blaster Artillery: 3D
Dodge: 3D
Grenade: 2D+1
Pick Pocket: 4D
Vehicle Blasters: 2D+2

KNOWLEDGE 2D
Survival: 2D+1

MECHANICAL 2D
Repulsorlift Operation: 2D+1

PERCEPTION 2D
Con: 4D
Gambling: 3D+2

STRENGTH 2D
Brawling: 3D
Stamina: 3D+2

TECHNICAL 2D

Special Abilities:
Cybernetics: IR Sensor
Item: IR Sensor
Bonus: Darkvision to 30m
Price: 300
Surgery: 2,250
Side Effect: Blinded by nearby heat sources

Total Cybernetic Replacement
Model: Via-Tech Industries Cybernetic Support system
Type: Full cybernetic biological replacement
Skill: Medicine: cyborging (to install)
Cost: 90,000 (15,000 surgery cost)
Cyber Points: 6
Availability: 2, R
Difficulty: To install: Very Difficult
Game notes: There are some instances of such extensive damage that almost all organic components must be replaced. Should a being suffer incredible damage, but the vital organs remain in sufficient working condition, they may have a series of prosthetic and life-support surgeries that would constitute a total cybernetic replacement. In an instance where a character would normally die, he may have the option of spending a Force Point to stay alive long enough for his companions to transport him to a medical facility to attempt a complete cybernetic replacement. The complete changeover surgery is long and complicated. It requires six separate Very Difficult (A) Medicine or cyborging rolls. If any one of the rolls fails, then the character dies. If all six rolls are successful, the character has the same stats as before the injuries. However, the character gains the Hybrid Cyborg special ability: Hybrid Cyborg – A cyborg may install any droid upgrade or attachment except those that enhance a droid’s heuristic processor. The cyborg chassis contains a life-support system that makes the character immune to atmospheric and inhaled poison hazards. Hybrid Cyborgs are bound by the same rules that govern cybernetic enhancement (see Galladinium’s Fantastic Technology pages 5-6), and the replacement counts as six separate enhancements.

Force Sensitive: N
Force Points: 1
Dark Side Points: 1
Character Points: 8
Move: 10

Equipment: Knife (STR+1D)

Background: Horo Janrav was once a respected engineer from a prominent Core World during the High Republic era. Known for his brilliance in cybernetic enhancements and droid programming, Horo’s career took a dark turn when he became obsessed with pushing the boundaries of technology beyond ethical limits. Driven by ambition and a desire for recognition, Horo delved into illegal cybernetic experimentation, violating Republic laws and ethical guidelines. His experiments led to the deaths of several test subjects and the irreversible mutilation of others, earning him the title of a cybernetic convict. Convicted of crimes against sentient life, Varnac was sentenced to life imprisonment. During the escape aboard the prison transport Palick, Horo manages to disable the pilot droids who control the ship and escape aboard an escape pod with other prisoners.

Horo Jamrav is a portly, pale-skinned humanoid male with a bald head. His body is adorned with visible cybernetic implants and enhancements, stark reminders of his expertise and his crimes. Despite his physical condition, Varnac maintains an air of quiet intelligence and a calculating demeanor. Despite his incarceration, Horo’s genius remains intact. He continues to tinker with cybernetic enhancements, often trading his skills with other prisoners for favors and information.

Appearances: The Acolyte

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