Thursday, June 20, 2024
Characters

Unidentified Convict 1

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Name: Unidentified
Type: Criminal
Species: Human
Homeworld: 
Gender: Male
Born: —
Died: —
Hair Color: Brown
Eye Color: Blue
Height: 
Weight: —
Skin: Light

DEXTERITY 2D
Blaster: 3D
Blaster Artillery: 3D
Dodge: 3D
Grenade: 2D+1
Pick Pocket: 4D
Vehicle Blasters: 2D+2

KNOWLEDGE 2D
Survival: 2D+1

MECHANICAL 2D
Repulsorlift Operation: 2D+1

PERCEPTION 2D
Con: 4D
Gambling: 3D+2

STRENGTH 2D
Brawling: 3D
Stamina: 3D+2

TECHNICAL 2D

Special Abilities:
Cybernetics: IR Sensor
Item: IR Sensor
Bonus: Darkvision to 30m
Price: 300
Surgery: 2,250
Side Effect: Blinded by nearby heat sources

Total Cybernetic Replacement
Model: Via-Tech Industries Cybernetic Support system
Type: Full cybernetic biological replacement
Skill: Medicine: cyborging (to install)
Cost: 90,000 (15,000 surgery cost)
Cyber Points: 6
Availability: 2, R
Difficulty: To install: Very Difficult
Game notes: There are some instances of such extensive damage that almost all organic components must be replaced. Should a being suffer incredible damage, but the vital organs remain in sufficient working condition, they may have a series of prosthetic and life-support surgeries that would constitute a total cybernetic replacement. In an instance where a character would normally die, he may have the option of spending a Force Point to stay alive long enough for his companions to transport him to a medical facility to attempt a complete cybernetic replacement. The complete changeover surgery is long and complicated. It requires six separate Very Difficult (A) Medicine or cyborging rolls. If any one of the rolls fails, then the character dies. If all six rolls are successful, the character has the same stats as before the injuries. However, the character gains the Hybrid Cyborg special ability: Hybrid Cyborg – A cyborg may install any droid upgrade or attachment except those that enhance a droid’s heuristic processor. The cyborg chassis contains a life-support system that makes the character immune to atmospheric and inhaled poison hazards. Hybrid Cyborgs are bound by the same rules that govern cybernetic enhancement (see Galladinium’s Fantastic Technology pages 5-6), and the replacement counts as six separate enhancements.

Force Sensitive: N
Force Points: 1
Dark Side Points: 1
Character Points: 8
Move: 10

Equipment: Knife (STR+1D)

Background: 

Appearances: The Acolyte

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PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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