Force Power: Shift Sense
Sense Difficulty: Moderate for simple phenomena (such as heat or simple scents); Difficult for more uncommon phenomena (such as comm frequencies, infrared radiation); Very Difficult for specific, complex phenomena (such as setting olfactory nerves to detect the presence of Tibanna gas).
This power may be kept up.
Required powers: Magnify Senses
Effect: The character may shift his or her senses as to detect phenomena of a different type than normal. Shifting eyesight to the infrared spectrum, hearing frequencies above or below normal range for his or her species, etc. This power counts as a “skill use” for determining die code penalties. Please note that this power is exceptionally useful in some aspects, but fairly limited in others. For example, a Jedi may detect comm frequencies, but that does not mean that the Jedi can listen in on the transmission. The Jedi will be able to detect that a transmission is present, but may not necessarily be able to locate the signal’s source, and certainly will not be able to decode the information carried by the transmission.
Background: Shift Sense was a Sense-based Force power. It allowed the individual to shift their senses to detect phenomena that were usually beyond their normal range, such as shifting their vision to detect infrared or radio waves, detecting certain chemical combinations through their olfactory senses, or perceiving higher or lower sound frequencies. The ability shares similarities with Magnify Senses.