Categories: Capital Ships

Shaadlar-Type Troopship

Craft: Shaadlar-type troopship
Type: Troopship
Scale: Capital
Length: 130 meters
Skill: Space transports: Shaadlar Troopship
Crew: 30, gunners: 26
Passengers: 800
Cargo Capacity: 2,500 tons
Consumables: 1 year
Cost: 3 million (new), 1.2 million (used)
Hyperdrive Multiplier: x2
Nav Computer: Yes
Maneuverability: 1D+1
Space: 4
Atmosphere: 280; 800 kmh
Hull: 2D+2
Shields: 2D+2
Sensors:
Passive: 25/1D
Scan: 50/2D

Weapons:
2 Medium Turbolaser Cannons
Fire Arc: Front
Crew: 5
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Ion Cannons
Fire Arc: 1 left, 1 right
Crew: 3
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 5D
2 Concussion Missile Launchers (16 missiles each)
Fire Arc: Front
Crew: 5
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1/3/7
Atmosphere Range: 100/300/700
Damage: 7D

Background: The Shaadlar-type troopship was a series of military personnel carriers used by the Mandalorian Crusaders and Mandalorian Neo-Crusaders.

The Shaadlar-type was based on a Basilisk design and had a gruesome insectoid appearance. They were capable of landing troops on planetary surfaces, where the four “legs” extended to support the weight of the ship itself. Modified through generations, later model troopships were less insectoid in appearance, and had six legs situated underneath the main bulk of the vessel.

The various models were armed with ion cannons, as well as concussion missile launchers. Although the concussion missile launchers were primarily for ground bombardments, they could be reconfigured to fire at targets in space.

PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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