Saturday, September 7, 2024
Characters

Seib Nod

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Name: Seib Nod
Type: Thief / Artifact Dealer
Species: Lorrdian
Homeworld: Lorrd
Gender: Female
Born:
Died:
Hair Color: Black
Eye Color: Brown
Height:
Weight:
Skin: Light

DEXTERITY 3D+2
Blaster: 4D+2
Brawling Parry: 5D
Dodge: 5D
Melee Parry: 5D

KNOWLEDGE 2D+1
Law Enforcement: 3D+2
Languages: 3D+2
Languages: Basic 5D
Scholar: Social Sciences 4D+1
Willpower: 3D+1

MECHANICAL 3D

PERCEPTION 3D
Bargain: 4D+2
Body Language: 5D+2
Con: 6D+1
Forgery: 5D+1
Gambling: 5D+1
Kinetic Communication: 5D+2
Persuasion: 5D+1
Search: 4D+1

STRENGTH 2D+1
Brawling 2D+2

TECHNICAL 2D+1

Special Abilities:
Perception Skills:
Kinetic Communication: Time to use: One round to one minute. This is the ability of Lorrdians to communicate with one another through hand gestures, facial tics, and very subtle body movements. Unless the Lorrdian trying to convey is under direct observation, the difficulty is Very Easy. When a Lorrdian is under direct observation, the observer must roll a Perception check to notice that the Lorrdian is communicating a message; the difficulty in spotting the communication is the Lorrdians’s kinetic communication total. Individuals who know telekinetic conversation are considered fluent in that “language” and must make rolls to understand a message only when it is highly technical or detailed.
Body Language: Time to use: One round. Traditionally raised Lorrdians can interpret body gestures and movements and often tell a person’s disposition by their posture. Given enough time, a Lorrdian can get a reasonably accurate idea of a person’s emotional state. The difficulty is determined based on the target’s state of mind and how hard the target tries to conceal his or her emotional state. Based on the problems below, allow a Lorrdian character to make a body language or Perception roll. These difficulties should be modified based on several factors, including if the Lorrdian is familiar with the person’s culture, whether the person is attempting to conceal their feelings, or if they are using unfamiliar gestures or mannerisms.

Game Note: Difficulty Emotional State

Very Easy: Extremely intense state (rage, hate, intense sorrow, ecstatic).
Easy: Intense emotional state (agitation, anger, happiness).
Moderate: Moderate emotional state (one emotion is slightly significant over all others).
Difficult: Mild emotion or character is actively trying to hide emotional state (must make a willpower roll to hide emotion; base difficulty on the intensity
of emotion; Very Difficult for extremely intense feeling, Difficult for intense feeling, Moderate for moderate emotion, Easy for mild feeling, Very
Easy for very mild feeling).
Very Difficult: Very Mild emotion or character actively tries to hide emotional state.

Kinetic Communication: Lorrdians can communicate with one another using a language of subtle facial expressions, muscle ticks, and body
gestures. In game terms, this means that two Lorrdians who can see one another can surreptitiously communicate in total silence. This is a unique
ability because the language is so complex that only an individual raised entirely in the Lorrdian culture can learn the subtleties of the language.

Story Factors:
Former Slaves: Lorrdians were enslaved during the Kanz Disorders and sympathized with those enslaved now. They will never knowingly deal with slavers, or turn their back on a slave trying to escape.

Force Sensitive: N
Force Points: 1
Dark Side Points: 2
Character Points: 5
Move: 10

Equipment: Blaster Pistol (4D), Comlink, Datapad, Sisterhood Artifacts from Kanz Disorders, Sisterhood of the Beatific Countenance Garb

Background: Seib Nod, a member of the Sisterhood of the Beatific Countenance on Lorrd, grew weary of her secluded life and opted for a life of crime. She pilfered valuable artifacts from her temple and departed Lorrd to sell them on Coruscant. She came across an interested buyer, archaeologist Artuo Pratuhr and his assistant, Zey Nep, and scheduled a meeting with them at the Outlander Club in 22 BBY. Despite Pratuhr’s initial skepticism, Seib convinced him that she was acting on behalf of the Sisterhood. However, once the payment was in her hands, Seib double-crossed Pratuhr, and Nep absconded with the artifacts and the credits. Eventually, Pratuhr and Nep caught up with Seib, culminating in her being sentenced to a lengthy stay in CoCo Penitentiary.

Appearances: Episode II Attack of the Clones

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PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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