Qektoth Confederation Starfighter

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Craft: Modified Zebra Starfighter
Type: Qektoth starfighter
Scale: Starfighter
Length: 12.3 meters
Skill: Starfighter piloting: Zebra
Crew: 1
Crew Skill: Starfighter piloting 5D, starship gunnery 5D+2
Cargo Capacity: 65 kilograms
Consumables: 1 day
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 2D
Shields: 1D
Passive: 15/0D
Scan: 25/1D+1
Search: 45/2D
Focus: 3/2D+2

2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 5D
Bio-Plasmatic Gel Torpedo Launcher (3 torpedoes)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/6/10
Atmosphere Range: 100-300/600/1 km
Damage: 5D

Game Note: This gel clings to the hull of a starship, and continues burning until it freezes in space, or burns off in an atmosphere. While stuck to a ship, the gel does 5D damage for the first round, and 1D less damage each additional round. Resourceful pilots can remodulate their ship’s particle shields to “buck” the gel off the ship. This requires a Moderate starship shields roll, during which the vessel’s particle shields are down.

Background: The Qektoth Confederation starfighter was employed by the Qektoth Confederation during the early years of the New Republic. Based on Hyrotii Corporation’s Zebra starfighter, the fighter was heavily modified by the Confederation for their needs. Chief among the modifications was the addition of a bio-plasmatic gel launcher, which carried a magazine of three bio-plasmatic gel torpedoes. The fighters could be carried aboard Qektoth attack cruisers.

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PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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