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Type: Mandalore Customs Official

DEXTERITY 2D
Blaster: 3D+2
Dodge: 3D+1

KNOWLEDGE 2D+2
Alien Species: 3D
Cultures: 3D
Law Enforcement: Mandalorian Customs 4D+1
Planetary Systems: 3D
Streetwise: 3D
Willpower: XD

MECHANICAL 2D
Communications: 3D
Repulsorlift Operation: 3D
Scanner: 4D+1

PERCEPTION 3D
Command: 3D+2
Con: 3D+2
Forgery: 4D+1
Investigation: 3D+1
Persuasion: 3D+2
Search: 4D+2

STRENGTH 2D

TECHNICAL 2D

Special Abilities:
Resistant to Force Use: Mandalorians and Mandalorian Foundlings are immune to some of the effects of the Force, and their minds cannot be read using the force, or modified using the force. However precognition abilities such as Light Saber Combat work perfectly well.

Inability to use the Force: The Mandalorians have a genetic defect inherited from their ancestors and compounded by the small genepool that they have grown from. They cannot use the force. Not only does this mean that they cannot become Jedi, they cannot earn or spend Force Points (they will always have only one Force Point).

Genetically Superior: Due to the harsh circumstances the Mandalorian people grew from, they are a much hardier people than most species in the galaxy. While the Mandalorians like to see this as Genetic Superiority, it is perhaps more linked to their inability to use the force, so they have had to rely on themselves more. This “superiority” gives them a bonus 6 Attribute Dice when starting play, this is already incorporated in the attribute dice figure above.

Force Sensitive: N
Force Points: 1
Dark Side Points: 0
Character Points: 4
Move: 10

Equipment: Customs uniform, datapad, utility belt

Background: Charged with overseeing customs operations on the planet Mandalore. Customs officials use datapads to keep track of schedules and conduct inspections. Customs officials wear a teal uniform with a utility belt and the Mandalore Customs’ emblem on the upper arms.

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