Saturday, September 7, 2024
Starfighters

M3-A Scyk Fighter

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Craft: MandalMotors M3-A Scyk Light Hutt Fighter
Type: Light fighter
Scale: Starfighter
Length: 10 meters
Skill: Starfighter piloting: M3-A Scyk
Crew: 1
Consumables: 2 days
Cargo Capacity: 12 kilograms
Nav Computer: Y
Hyperdrive Multiplier: x3
Maneuverability: 3D+2
Space: 10
Atmosphere: 415; 1,200 kmh
Hull: 2D
Shields: 1D
Sensors:
Passive: 10/1D
Scan: 20/2D
Search: 40/3D
Focus: 3/4D

Weapons:
2 Light Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-3/12/25
Atmospheric Range: 100-300/1.2/2.5 km
Damage: 4D
Concussion Missile Launcher
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmospheric Range: 50-100/300/700
Damage: 8D

Background: The M3-A Scyk fighter was a light interceptor, the lightest of all the starfighter designs produced by its Mandalorian manufacturer, MandalMotors. It was named after the Scyk lizard of Tatooine.

Although the Scyk barely provided more amenities to its pilot than a TIE/LN starfighter did, it had two strong points – it was cheap and its weapon mount was designed to handle nearly anything. Its standard equipment consisted of a weapon, an engine, a reactor, a capacitor and a weak shield generator. Its laser cannon could be easily swapped for an ion cannon, concussion missiles or a proton torpedo launcher. Large organizations used this versatility to create wings of starfighters with complementary weapon mixes, while individual pilots benefited by replacing or upgrading damaged weapons anywhere in the galaxy. Apart from that, it had very little room for modifications and additional equipment, and was not able to fit a booster or a flight computer in addition to its default equipment, which made its pilots rely on allied ships to plot a hyperspace jump.

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PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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