Model: Kyuzo Jingasa of the Clovoc orders
Type: Traditional war helmet, melee shield, and thrown weapon
Scale: Character
Skill: Melee combat, melee parry, and thrown weapons: Kyuzo war shield
Cost: Not Available for Sale
Availability: 3 or 4
Range: 30 meters maximum
Difficulty: Easy (as melee shield or weapon), Difficult (as thrown weapon)
Damage: STR+1D (6D maximum)
Body Strength: 6D
Game Notes: When the Kyuzo war shield/helmet successfully strikes a target as a thrown weapon — and the user exceeds the base difficulty by 10 or more — the weapon ricochets back toward the user to catch. Otherwise, a separate Thrown Weapons skill check vs. Moderate difficulty is required to retrieve the war shield in mid-air. Hitting multiple targets via ricochet incurs a Multiple Action Penalty, with each additional strike counting as a separate attack. This type of attack must be declared before the throw is made. Using the war shield to defend against melee strikes or blaster fire requires a successful parry using the Melee Parry skill, with attack damage determined against the shield’s body strength. The dense metal construction of the weapon makes it quite heavy. Anyone with a Strength below 3D suffers a +5 penalty to any actions using it. And due to the heavy weight of the shield and its momentum, targets who are struck by the throwing attack (and suffer a damage result of 0 or greater) are immediately knocked to the ground. The fallen character must then either wait one round to stand, or suffer multiple action penalties.
Background: Also known as Kyuzo war helmets are wide-brimmed metal hats worn by the Kyuzos of Phatrong. Immune to blaster bolts, they are also sometimes used as shields and can be thrown as missiles.