Thursday, June 20, 2024
Equipment

Imperial Supercommando Armor

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Model: Imperial Supercommando Armor
Type: Beskar Battle Armor
Cost: 175,000 credits
Availability: X

Game Effect:
Basic Suit: Beskar Alloy Provides +4D to Strength for physical attacks, +30 for energy attacks. Covers head, upper torso and lower arms. No Dexterity penalties.

Turbo-Projected Grappling Hook: 20 meter lanyard, uses missile weapons skill (ranges 0-3/10/ 20). magnetic grappling “hook.”

Flame Projector: 5D damage, uses armor weapons skill, creates cone I meter wide, variable one to five meters long.

Rocket Darts (right vambrace): Rocket dart launcher with target-lock capability. 5D+2 damage. Range: 3-10/15/30.

Jet Pack: Has a Move of 100 meters horizontally, 70 meters vertically. Uses jet pack operation skill, base difficulty is Easy, modified by obstacles. Has 20 charges, can expend up to two per round.

Infrared/ Motion Sensor: Integrated infrared and motion sensor adds +1D to Perception in darkness or with moving objects ahead and to both sides.

Macrobinoculars: Add +3D to Perception or search for objects 100-500 meters away. Scomp-linked into blaster rifle; reduces range two levels (for example, long range becomes short range).

Internal Comlink: Can be linked into Slave 1’s control system (with beckon call), adjusted to other standard frequencies. Also has external speaker.

Sealed Enviro Filter: Filter system can block out harmful molecules, or in case of insufficient or deadly atmosphere, the suit can completely seal. drawing upon a two hour internal supply of oxygen.

Background: Moff Gideon funded a squadron of Mandalorian Supercommandos that he used in the fight against the Mandalorian Covert in 12 ABY. The armor he funded was made from pure Beskar and protected the majority of the body from energy damage.

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PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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