Craft: Hornet-Class Interceptor
Type: Space superiority starfighter
Scale: Starfighter
Length: 14 meters
Skill: Starfighter piloting: Hornet
Crew: 1
Crew Skill: Starfighter piloting 4D, starship gunnery 4D+1
Cargo Capacity: 80 kilograms
Consumables: 5 days
Cost: 75,000 (new), 32,000 (used)
Maneuverability: 3D+2
Space: 9
Atmosphere: 400; 1,150 kmh
Hull: 1D+2
Shields: 2D+2
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 65/2D
Focus: 3/3D
Weapons:
2 Laser Cannons (fire linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/15/25
Atmosphere Range: 100-300/1.5/2.5 km
Damage: 5D+2
Alternate Weapon Configuration:
2 Turbo-charged Laser Cannons (fire linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-4/14/27
Atmosphere Range: 100-400/1.4/2.7 km
Damage: 10D
Game Note: Once fired more than three times in a dogfight, the turbocharged laser cannons rupture on a wild die roll of one, causing 6D damage to the ship itself.
Background: The Hornet-class interceptor was a sleek, insect-like starfighter built on the black market for the Tenloss Syndicate.
It was designed to emulate the TIE/LN starfighter: fast, lightweight, and easily mass-produced with low-cost standard parts.
Hornets had thin, rounded bodies with wings that could be deployed in atmospheres. The command pod had its own section, and could be ejected in emergencies. They were lightly armored, shielded, and highly maneuverable.
Their laser cannons could be turbocharged, causing twice the normal damage but became prone to overheating as a result. Even when not turbocharged, the lasers were more powerful than standard.