Categories: Capital Ships

Cumulus-class Corsair

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Craft: Cumulus-class Corsair
Type: Light Cruiser
Scale: Capital
Length: 175 Meters
Skill: Capital Ship Piloting: Light Cruiser
Crew: 34 (2 Pilots, 5 engineers, 26 gunners)
Crew Skill: Astrogation 3D, capital ship gunnery 4D+1, capital ship piloting 3D+2, capital ship shields 3D, sensors 3D+1
Cargo Capacity: 2,500 Metric Tons
Consumables: 1 year
Cost: Not Available For Sale
Hyperdrive: x2
Nav Computer: Yes
Maneuverability: 1D+2
Space: 5
Atmosphere: 295; 850 kph
Hull: 3D
Shields: 1D+2
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D

Weapons:
4 Medium Quad Turbolasers
Fire Arc: Turret | 2 Left, 2 Right
Crew: 3
Scale: Starfighter
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/25/50
Atmosphere Range: 6-30/70/150 km
Damage: 5D

14 Twin Laser / Mass Driver Cannons
Fire Arc: Turret | 7 left, 7 right
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D+1

2 Light Ion Cannon
Fire Arc: Front
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-10/25/50
Atmosphere Range: 1-15/30/75 km
Damage: 3D

Medium Tractor Beam Array
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3 Km
Damage: 4D

Game Note: The underside turrets have the ability to fire either lasers or projectiles. When firing projectiles it can only fire once per every 2 rounds due to loading.

Starfighter Compliment:  Top hanger able to hold three R-41 Starchasers

Background: The Cumulus-class Corsair, also known as the Pirate Corsair, was a type of carrier and pirate ship used by the Pirate King Gorian Shard approximately five years after the Battle of Endor.

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PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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