Name: Glaucus
Type: Smuggler
Species: Octeroid
Homeworld: Octero IV
Gender: Male
Born: —
Died: —
Hair Color: None
Eye Color: Yellow
Height: —
Weight: —
Skin: Green
DEXTERITY 2D+2
Blaster: 3D+2
Blaster: Blaster Pistol 4D+2
Dodge: 4D
KNOWLEDGE 2D+1
Intimidation: Staredown: 4D+1
Planetary Systems: 3D+1
Streetwise: 5D
Survival: 3D+1
Value: 4D+1
MECHANICAL 3D+2
Astrogation: 5D
Sensors: 4D+2
Repulsorlift Operation: 4D
Space Transports: 4D+2
Space Transports: SkyBlind 5D+2
Starship Gunnery: 4D
Starship Shields: 4D+2
PERCEPTION 3D+2
Bargain: 4D
Con: 4D+1
Gambling: 4D
Hide: 5D
Search: 5D+2
STRENGTH 3D+2
Brawling: 4D
Lifting: 4D+2
Swimming: 4D+2
TECHNICAL 2D
Computer Programming/Repair: 3D
Equipment Repair: 2D+2
Security: 3D+2
Space Transport Repair: 4D
Special Abilities:
Advanced Monocular Vision: Very little escapes the Octeroids’ watchful eye. Their large, single eye affords them a far-reaching field of view. Their peripheral vision, long-distance vision, and low-light vision are all excellent. Still, because of their single eye, Octeroids’ depth perception is somewhat less developed than that of beings with binocular vision and the ability to use parallax. In game terms, Octeroids may re-roll any visually-based Perception or search skill roll they fail. They may do so only once for each failed roll, and they must accept the result of that second roll. However, if an Octeroid attempts a Perception-based task that requires great precision in the gauging depth of field without the aid of sensors or other apparatus, he does so at +1D to the task’s difficulty. Octeroids have a 180-degree field of vision and can see clearly (with only minor adjustment) in most directions except directly behind them. Please note that objects within that 180-degree radius may be reflected in the convex surface of their large eye. Opposed rolls to spot said objects’ reflection gain a +1D bonus to succeed. Due to their large iris, Octeroids can see in low-light conditions, shy of absolute darkness, without penalty.
Aquatic/Atmospheric Limitations: Octeroids require a breathing apparatus to survive in foreign atmospheres outside of their watery homeworld. Without atmosphere exchange breathing tubes, an Octeroid will likely not last long. Each round that an Octeroid breathes a foreign atmosphere without a breathing apparatus, he must check his Moderate stamina. If the Octeroid fails that check, he begins to suffocate. (If this happens, then no further stamina checks are required.) Roll the character’s Strength at the beginning of each subsequent round; if the total is less than the number of rounds since the character failed the check, the character suffocates.
Imprecise Grasp of Basic: Although essentially fluent in Basic, Glaucus’s ability to speak the spoken language is somewhat lacking. If Glaucus must differentiate between homophones to comprehend a phrase, the difficulty of his language skill check increases by one level.
Simple Lifestyle: Although certainly not “primitive” by galactic standards, Octeroids tend to lead simple lives. In addition to their striking appearance, they are known largely for their simple life and satisfaction with simple pleasures. They are seen as gentle giants with little technology who prefer to stay on their watery homeworld.
Small Hands: Due to his (perhaps unusually) small hands, Glaucus suffers a +1D penalty for the difficulty of pickpocketing and hide rolls that involve concealing items in his hands.
Force Sensitive: N
Force Points: 1
Dark Side Points: 0
Character Points: 4
Move: 10
Equipment: Atmosphere exchange apparatus (collar-mounted breathing tubes allow Octeroid to breathe Type I atmospheres comfortably, harness-mounted control panel adjusts for varying atmosphere types with EASY sensors roll), comlink, fur cloak (provides +1D+2 bonus to resist the effects of freezing temperatures), Merr-Sonn Model-44 “snub-nose” blaster pistol (4D damage, range: 3-10/30/100, ammo: 100), modified SkyBlind Recon Ship (Oculus Obscurus, stock stats except: Hyperdrive Multiplier: x1; Cargo Capacity: 80 metric tons total, 75 tonne in primary holds, plus 5 tonnes of secret cargo compartments; Passengers: 2; Space: 4; Shields: 3D+1, ship’s sensor-jamming optical shields apply to defense against sensors as well; Equipped with false transponder code identifying starship as Maverick 04), Sabacc deck, spacer’s wrap-robe (provides +1 protection vs. edged physical damage), utility belt.
Background: Glaucus was an Octeroid male known as “Big Guy” and “Big Eye”. In 10 BBY, Glaucus spent time watching matches of sabacc in the Lodge on the planet Vandor and witnessed matches between the smugglers Han Solo and Lando Calrissian. He preferred spectating to playing as other players could see his card values reflected in his eye.
n the year 10 BBY, the Octeroid male Glaucus spent time in the establishment known as the Lodge in Fort Ypso on the planet Vandor. While there, he was one of many patrons who crowded around a table in the back room to watch and play games of sabacc.
While he stood by the table, he witnessed matches involving the gamblers Lando Calrissian, Argus Panox, Karjj, Therm Scissorpunch, Dava Cassamam, Lark, and Jonk. As Glaucus watched, the smuggler Han Solo arrived and joined the game, eventually gaining the upper hand and a large share of winnings. Solo eventually lost it all against Calrissian, who cheated by using a concealed sylop card to win.
Appearances: Solo