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Name: Embo
Type: Bounty Hunter
Species: Kyuzo
Homeworld: Phatrong
Gender: Male
Born:
Died:
Hair Color: None
Eye Color: Orange
Height: 1.99 meters
Weight:
Skin: Green

DEXTERITY 3D+2
Acrobatics: 5D+2
Blaster: 6D
Bowcaster: 5D+2
Brawling Parry: 5D+2
Dodge: 5D
Melee Combat: 5D
Melee Parry: 5D
Running: 5D
Thrown Weapons: Kyuzo War Shield 6D

KNOWLEDGE 2D+1
Alien Species: 4D+2
Intimidation: 4D
Languages: 4D
Planetary Systems: 5D
Streetwise: 4D+2
Value: 4D+2
Willpower: 5D

MECHANICAL 2D
Astrogation: 3D+2
Communications: 3D
Repulsorlift Operation: 4D+1
Sensors: 4D
Space Transports: 4D+2
Starship Gunnery: 4D+1

PERCEPTION 3D
Bargain: 4D+1
Command: 4D+1
Con: 4D
Hide: 4D
Investigation: 5D
Search: 4D+2
Sneak: 4D+2

STRENGTH 3D
Brawling: 5D
Brawling: Martial Arts 6D+2
Climbing/Jumping: 4D+2
Stamina: 6D

TECHNICAL 2D
Communications Repair: 4D
Droid Programming / Repair: Seeker Droid 4D
First Aid: 3D
Security: 4D+2

Special Abilities:
Flying/Jump Kick: +2D to the damage of his attack, if Embo’s skill roll exceeds the difficulty. Failure to beat the difficulty number indicates that he is off-balance and his opponent may make an additional attack against him in the same round, with no multiple action penalty.
Hold/Grapple: Embo excels at grappling. As long as his attack beats his opponent’s Brawling Parry or Melee Parry, Embo’s total needs only to have succeeded vs. the base difficulty of Moderate to hold his opponent. For every round that the target is held, including the round in which the attack is first made, combatants must make an opposed Strength roll. This is a free action, not unlike determining regular brawling damage. If a target beats Embo’s Strength roll, he is able to break free.
Lethal Strike: Embo is known to employ a deadly maneuver wherein he twists and snaps a grappled-opponent’s neck. As long as his target is successfully grappled, Embo may make this second Martial Arts attack and may do so without incurring a multiple action penalty. This attack is rolled vs. his target’s Brawling Parry or Strength, whichever is higher. If Embo’s attack beats his opponent’s roll, while also succeeding against the base difficulty of Difficult, then Embo gains a damage bonus equal to the number by which his roll exceeds his target’s roll. For example: if Embo’s “Neck-Breaker” attack beats his grappled-opponent’s parry or Strength total by 15, while also succeeding against the base difficulty of Difficult, then Embo gains a +15 bonus when rolling for the damage inflicted by this maneuver. If your Gamemaster already uses the optional rule that awards a damage bonus for the degree of skill-roll success, then the damage bonus for this maneuver becomes a cumulative one: the bonus becomes the sum of the success of the skill-roll and the success of the opposed Strength roll which is keeping the target grappled during this round.
Multiple Strikes: Embo can make a second Martial Arts attack without incurring multiple action penalties; the second attack inflicts 3D damage.

Force Sensitive: N
Force Points: 2
Dark Side Points: 0
Character Points: 15
Move: 10

Equipment: Ammo bandolier, armored chest-plate (+1D vs. physical, +2 vs. energy, covers torso only), breath mask, comlink, fabric and leather kama, macrobinoculars, modified bowcaster (see separate entry below), seeker droids, Kyuzo war shield (see separate entry below), starship (Guillotine).

Background: Embo was a Kyuzo male bounty hunter who lived during the era of the Clone Wars. He carried a bowcaster and wore a large-rimmed circular hat, which he used as a weapon or a shield. Embo was known to work as part of Sugi’s band of bounty hunters, though on his own he was renowned as one of the most skilled bounty hunters of his time, at one point managing to match the Jedi Anakin Skywalker. He also owned a pet anooba named Marrok and a saucer-shaped starship called the Guillotine. After the battle of Jakku, Embo received funding from the New Republic, but when it ran out, he lived as a farmer on Felucia.

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