Species: Bouncer
Home Planet: Ruusan
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D
Special Abilities:
Flight: Flight is created through the use of wind currents and then bouncing themselves off of objects to gain altitude for continued flight.
Telepathy: Bouncers possess telepathic skills similar to the Jedi abilities of Receptive Telepathy and Projective Telepathy. They use their Perception skills as the base for the abilities.
Story Factors:
Mythical Creatures: Most people in the Star Wars universe are unaware of the continued existence of this species as the location of their planet was erased from the Republic’s Hyperspace databases.
Move: 10/12
Size: 1-2 meters in diameter
Background: Bouncers were the native sentient species of Ruusan. Globe-like creatures, they received their name from their method of locomotion: propelled by the wind, they bounced themselves off obstacles to reach great heights. Their bodies were covered in green fur, and numerous tentacles grew from their body, of which half ended in delta shaped appendages capable of digging and writing in the ground.
The Bouncers’ homeworld was the location of a great battle between the forces of the Army of Light and the Brotherhood of Darkness during the New Sith Wars. The Bouncers tried to ease the struggles of both sides, bringing support and comfort to the dying using their mild telepathic abilities. When the conflict ended with Lord Kaan unleashing the thought bomb, trapping the spirits of hundreds of Jedi and Sith inside, the Bouncers maintained a prophecy that “a Knight would come, a battle would be fought, and the prisoners go free.” The Bouncers helped fulfill the prophecy when they guided the Jedi Kyle Katarn to the planet’s Valley of the Jedi over a thousand years later. A Bouncer was also responsible for the survival of Rain, who went on to become the Sith Lord Darth Zannah.