Species: Balosar
Homeworld: Balosar
Attribute Dice: 12D
DEXTERITY 2D/4D+2
KNOWLEDGE 1D/3D+2
MECHANICAL 1D+2/4D+1
PERCEPTION 1D+1/4D
STRENGTH 1D/3D+2
TECHNICAL 1D+1/4D
Special Abilities:
Antennapalps: A Balosar’s antennapalps are sensitive to sound and provide a +1D bonus to search by sound.
Poison Resistance: +1D to stamina to resist poisons.
Story Factors:
Moral Ambiguity: Con and bargain rolls made against a Balosar gain a +1D+1 bonus, if promising profit or power.
Move: 10/12
Size: 1.6 meters tall on average
Background: Physically similar to Humans, the Balosars appeared to be sickly and gaunt when compared with the galaxy’s most common species due to the heavy pollution of their homeworld. The most striking difference between Balosars and humanity were a pair of antennapalps which sprouted from underneath their thick coarse hair on their skulls. Retractable, the atennapalps allowed them to listen into the subsonic range and gave the species a physical intuition, which members of the Jedi Order sometimes mistook for Force sensitivity. Because they could detect surges in emotion which could forewarn them of impending danger, they were able to survive and navigate the dangers which lurked on their crime-infested homeworld. Another attribute possessed by Balosars due to their toxic environments was their resistance to toxins and most poisons. Because of the immunity, the Balosars were able to consume mass amounts of the deadly narcotics known as death sticks, a product of Balosar itself. Despite the immunity from its deadly components, Balosars were not immune to its addictive properties, and because of this and their world’s natural dangers, Balosars had a relatively short lifespan compared to similar species.