Friday, June 21, 2024
Aliens

Anomid

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Species: Anomid
Home Planet: Yablari

Attribute Dice: 8D
DEXTERITY 1D/2D+2
KNOWLEDGE 1D/3D
MECHANICAL 1D/2D+2
PERCEPTION 1D/3D
STRENGTH 1D/2D+2
TECHNICAL 1D/4D

Special Abilities:
Languages: Time to use: One round. This skill specialization is used to understand and “speak” the unique Anomid form of sign language. Only Anomids and other beings with six digits per hand can learn to “speak” this language. The skill costs the normal amount for specializations, but all characters trying to interpret Anomid sign language without the specialization have their difficulty increased by two levels because of the complexity and intricacy of the language.
Technical Aptitude: Anomids have a natural aptitude for repairing and maintaining technological items. At the time of character creation only, Anomid characters get 6D bonus skill dice (in addition to the normal 7D skill dice). These bonus dice can be applied to any Technical skill, and Anomid characters can place up to 3D in any beginning Technical skill. These bonus skill dice can be applied to non-Technical skills, but at half value (i.e., it requires 2D to advance a non-technical skill 1D).

Story Factors:
Wealthy: Anomids have one of the richer societies in the Empire. Beginning characters should be granted a bonus of at least 2,000 credits.
Pacifists: Anomids tend to be pacifistic, urging conversation and understanding over conflict.

Move: 7/9
Size: 1.4 – 2 meters tall

Background: The Anomids, pale-skinned humanoids native to Yablari, were among the galaxy’s wealthiest societies, thanks to their natural technical aptitude. Anomids had long been part of the Galactic Republic, and were seen throughout the populated galaxy as technicians, explorers, or tourists.

Anomids were tall, well-built humanoids ranging from 1.7 to 1.9 meters tall. Anomid skin color ranged from a light violet to a pale purple and was smooth, but wrinkled with age. They had large, slender hands with six fingers on each; two end fingers, two center fingers and two thumbs, with a sharp claw on each. The fingers were paired in twos and slightly spaced apart from the others. The eyes of the Anomids were solid, with no visible irises or pupils and have been seen in varying shades of yellow or blue. The Anomids had pointed, fin-like ears that protruded from the sides of their heads. Anomid hair was often long and well kept, and were always found in shades of black, gray or white. Some Anomids had bald domes with wrinkled skin and sparse hairs, though this could have been an effect of aging as other, presumably younger, Anomids were seen with full heads of hair. The most notable thing about Anomids, appearance wise, were the metallic, often elaborate and aesthetic masks they wore on the bottom half of their faces. These were not breathing masks, as many strangers assumed, but rather vocalizer units. The Anomids were born without vocal chords so many decided to adorn these machines to better communicate with the galaxy, as learning or even understanding the six-fingered sign language of the Anomids was difficult to near impossible for most humanoids or humanoid-built droids.

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PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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