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Craft: Sienar Fleet Systems TIE/fc
Type: Fire control starfighter
Scale: Starfighter
Length: 6.3 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Sensors 4D+2, starfighter piloting 4D+1, starship gunnery 4D
Cargo Capacity: 65 kilograms
Consumables: 2 days
Maneuverability: 3D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 2D
Sensors:
Passive: 30/0D
Scan: 40/1D
Search: 80/3D+2
Focus: 6/4D

Weapons:
Laser Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 2D+2

Game Note: The TIE/fc improves the fire control of another capital ship gunner by +2D, or a starfighter gunner by +1D. The TIE/fc must make a search scan of the designated target – a Moderate sensors skill difficulty, modified by circumstance and the TIE/fc’s search value of 3D+2 – and be within sensor search range (80 units). Target acquisition can be dodged as if it were enemy fire. The improved fire control has no effect on the firing gun’s range. Only one target can be painted and one gun guided at a time. New targets can be acquired and different guns guided in any round, as actions.

Background: The TIE/fc starfighter, which stood for “fire control”, was a variant of the TIE/LN starfighter. It carried only one laser cannon, as several sensors replaced the second laser cannon found on traditional TIE fighters. The TIE/gt starfighter was designed to be dependent on the precise targeting information provided by the TIE/fc starfighter, though large structures could still be destroyed without the TIE/fc’s assistance.

The TIE/fc was primarily designed to scan an enemy base and transmit the information back to the fleet. The fleet ships would then be able to attack the base and evade the enemy’s defenses. Because of its importance, the craft was designed to be very maneuverable.

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