The Anodyne

Craft: The Anodyne
Model: Kuat Drive Yards Nebulon-C escort frigate
Type: Modified escort frigate
Scale: Capital
Length: 549.17 meters
Width: 195.06 meters
Height: 322.24 meters
Skill: Capital ship piloting: Anodyne
Crew: 170 (Gunners: 18 / Skeleton: 42)
Crew Skill: Astrogation 4D, capital ship gunnery 5D+1, capital ship piloting 4D+2, capital ship shields 4D, sensors 4D+1, staship gunnery 5D+1
Passengers: 100 (patients)
Cargo Capacity: 6,350 metric tons
Consumables: 2 years
Cost: Not Available For Sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Speed: Space 4
Hull: 4D
Shields: 2D
Sensors:

  • Passive: 30/0D
  • Scan: 60/1D
  • Search: 120/2D
  • Focus: 4/3D+1

Craft Capcity: 4 U-55 Loadlifters

WEAPONS:

10 Heavy Turbolasers
Fire Arc: 8 front, 4 right, 4 left
Crew: 1
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 5-25/50/75
Atmosphere Range: 10-50/100/150km
Damage: 7D

6 Point-Defense Lasers
Fire Arc: 6 front, 4 right, 4 left, 4 back
Crew: 1
Skill: Starship gunnery
Scale: Starfighter
Fire Control: 2D
Space Range: 1-3/15/30
Atmosphere Range: 100-300/1.5/3km
Damage: 5D

Proton Torpedo Launchers (10 missiles each)
Fire Arc: 2 front, 2 right, 2 left
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 9D

Background: The Anodyne was a modified Nebulon-C escort frigate that served in the New Republic Defense Fleet and later the Resistance navy during its conflict with the First Order. Originally decommissioned by the New Republic, the Anodyne was transferred to a Resistance-friendly salvage yard for repairing. It later served as a medical frigate for the Resistance. During the evacuation of D’Qar, there were four cruisers. The Anodyne was placed under the command of Vice Admiral Resdox. It was destroyed by the Supremacy when it ran out of fuel and entered into its range. The crew, with the exception of the captain, evacuated the doomed craft via U-55 load lifters and escaped to the Raddus, while the captain remained behind to die with his ship.

Game Notes:

Medical Ship: With all the medical treatment facilities, supplies and equipment the Anodyne has aboard, any skill rolls of a medical nature performed while using the ship’s facilities reduces Difficulties by -5, grants +1D to medical skill rolls, among other benefits (please see below for further details).

Game Design Notes:

Crew: The Anodyne’s crew compliment has been reduced in a similar fashion as the Raddus, removing non essential systems, and adding in systems for better automation.

Crew Skill: The members of the Resistance are a cut above the rest, beliving in quality over quntity (not that they have a choice). Resistance ships have +1D to their Crew Skill dice.

Cargo Capacity and Medical Role: The cargo capacity of the Anodyne is much less than the stock Nebulon-C Frigate. Firstly, much like the Raddus, anything considered nonessential has been removed, while adding modifications, all for the purpose of operating the ship with much less crew. Second, much of that extra crew space was converted back to cargo capacity (Crew -470 = 4,700 metric tons). For simplicity’s sake, we’ll say automation takes 5 metric tons per person being replaced (where 1 person = 10 metric tons, this takes half that number, but still leaves half for Cargo Capacity). This adjusts the extra cargo space as 2,350 metric tons.

Next, the Anodyne’s passenger space, originally for transporting troops, has now been converted into medical treatment space. As passenger space equals 10 metric tons per 1 person, I applied an extra 10 metric tons per person to convert this same space to have all the equipment and supplies to give medical treatment to the same number of Passengers (Cargo Capacity, -1,000 metric tons).

And last, -5,000 metric tons of Cargo Capacity have been directly converted for the Anodyne’s role as a medical frigate. Storage for medical supplies of all kinds, from drugs and medicine, tools and various other equipment for treatment (like liquid-filled healing suits that can even heal greivous lightsaber wounds [reducing healing time by half], but tend to leave the body mostly naked)…..anyways, these facilities also have equipment like various analytical computers and other specialized systems (+1D to medical skill rolls), medical databases (-5 Difficulty to medical skill rolls), medical droids (they can offer assitance to medical skill rolls), medical repulsor stretchers (to move immovable patients to these facilities to get these advantages, you will NOT lose that arm…), cybernetic prosthetics (…ok, you lost the arm, but you get a new one), and even Bacta Tanks (the and-all, be-all of Star Wars medical treatment before we get into nanites and other mad acience stuff).

All together, -8,350 metric tons to convert the Anodyne into a flying hospital filled with the best second-hand medical ewuipment the galaxy has to offer!

Sheilds and Sensors: As the Anodyne was saved from decommissioning, she has seen better days. Some things couldn’t be saved, so they were replaced as best as possible. Sensors and Shields are below stock for a standard Nebulon-C Frigate. But considering what this ship’s purpose is, as a medical frigate, and how well it performs this role, the trade-off isn’t that bad.

PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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