Hunter

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Name: Hunter
Type: Enhanced Clone / CF99 Sergeant
Species: Human (Clone)
Homeworld: Kamino
Gender: Male
Born: 32 BBY (968 GC)
Died:
Hair Color: Black
Eye Color: Brown
Height: 1.83m
Weight: 78 kg
Skin: Tan / Black tattoo on left side of face.

DEXTERITY 3D
Blaster: 6D+1
Blaster Artillery: 5D
Brawling Parry: 5D+1
Dodge: 6D
Grenade: 5D
Melee Combat: 6D+1
Melee Parry: 6D+1
Vehicle Blasters: 6D

KNOWLEDGE 3D+1
Survival: 5D
Tactics: 6D
Willpower: 5D

MECHANICAL 2D
Astrogation: 5D
Beast Handling: 5D
Beast Riding: 5D+2
Repulsorlift Operation: 5D

PERCEPTION 6D
Bargain: 6D+1
Command: 6D+1
Hide: 7D
Persuasion: 7D
Search: 6D+2
Sneak: 7D

STRENGTH 2D
Brawling: 3D
Climbing/Jumping: 4D
Stamina: 5D

TECHNICAL 2D

Special Abilities:
Military Training: All Clones go through intensive military training throughout their formative years.
Questionable Obedience: Clone Force 99 operate outside the normal chains of command and will question the orders of their superiors.
Electromagnetic Sense: Hunter can sense strong electromagnetic emissions on a planetwide scale, locating them on a difficult Perception Roll.

Force Sensitive: N
Force Points: 1
Dark Side Points: 0
Character Points: 18
Move: 10

Equipment: DC-17 blaster pistol (3D+2), DC-17m Repeating Blaster Rifle (5D) , Hunter’s Commando Armor (+2D to resist all damage, -1D to Dexterity), Vibroblade (Str+2 Damage)

Background: “Hunter” was the nickname of a clone commando sergeant who served as the commanding officer of Clone Force 99 in the Grand Army of the Republic during the Clone Wars, fought between the Galactic Republic and the Confederacy of Independent Systems. He was genetically altered to have heightened senses and commanded his comrades who had their own unique mutations, in what they called the “Bad Batch.” Other members of the squad included Wrecker, Tech, and Crosshair, and later, Echo.

In 19 BBY, Hunter and Clone Force 99 were recalled from an insurrection on Yalbec Prime to the planet Anaxes by Commander Cody, who along with Captain Rex was planning an infiltration of a Separatist Cyber Center to discover why Republic forces were strategically outmaneuvered in the battle there. In the mission, Hunter demonstrated his squad’s aggressive methods, leading full frontal charges and earning the respect of Captain Rex. After successfully infiltrating the Cyber Center, Rex and Tech discovered that their strategies had been compromised by Echo, a long-lost Advanced Recon Commando. Clone Force 99 joined Rex and Anakin Skywalker’s mission to find Echo on Skako Minor. After rescuing Echo and facilitating the demise of Separatist Admiral Trench, Hunter extended an offer to the cybernetically-enhanced clone to join his crew, which Echo accepted.

Most of the members’ mutations and the ordeal Echo suffered prior to joining caused their inhibitor chips to fail, meaning Clone Force 99 was able to disobey Order 66. With the Proclamation of the New Order and the rise of the Galactic Empire from the shell of the Republic, Clone Force 99—with the exception of Crosshair, whose chip had functioned properly—defected with a child named Omega, and Admiral Wilhuff Tarkin ordered that they be hunted down.

Hunter was a little gruff, but not unfriendly. He habitually expressed himself in straight words, although at times he did show a sense of humor. Hunter was described as strong and stoic. During the battle of Anaxes, Hunter played a role as a mediator between the regular clones such as Jesse and Rex, and the members of Clone Force 99. The sergeant had to deescalate rising tensions that resulted in physical actions, reminding the clones that they were on the same side.

When Order 66 was initiated, Hunter was reluctant to follow it and tried to keep the young Caleb Dume safe from the other clones. He was initially annoyed by the young enhanced clone Omega, warning her to stay away from them since the squad was “nothing but trouble.” However, Hunter took a liking to her and insisted on returning to Kamino to retrieve her even though it placed his squad at great risk, saying she was one of them.

Hunter demonstrated a strong sense of morality and knowledge of right and wrong, to the point of disobeying orders he felt were unjust. When one of Clone Force 99’s members Crosshair turned on his own team and berated them for letting Caleb Dume live, Hunter responded without hesitation that he did what he felt was right. Similarly, he refused to eliminate the “insurgents” that Tarkin sent them to eliminate on Onderon because they were only civilians and refugees.

Hunter’s appearance, unlike that of other members of Clone Force 99, closely resembled that of regular clone troopers and of his progenitor Jango Fett. Other clone troopers such as Jesse could not identify his distinctions from a regular clone trooper by comparison to the rest of Clone Force 99.

The entire left side of Hunter’s face was tattooed with half of a skull. He had dark brown hair, and wore a red bandana at most times with a small white skull symbol.

Hunter’s mutations granted him enhanced senses that allowed him to perceive electromagnetic frequencies, which meant while maps of enemy-controlled regions may be wrong, he rarely was. Hunter was an agile fighter, able to perform flips and kicks while coordinating his blaster-fire and strikes with his weapons.

In combat, Hunter regularly utilized a DC-17 hand blaster, a DC-17m Interchangeable Weapon System, a vibro-knife, and during a mission in Corellia he carried another DC-17 hand blaster. He also demonstrated familiarity with weapons employed by enemy combatants, in particular, the E-5 blaster rifle. Although combat-proficient with blasters, the sergeant preferred to engage opponents with his knife at close quarters. As an experimental clone commando, he wore a set of modified Katarn-class Commando Armor.

Hunter’s Command Armor

Model: Hunter’s Commando Armor
Type: Heavy Combat Armor
Scale: Character
Cost: Not available for sale
Availability: Unique
Armor Protection: +2D to resist damage, -1D to Dexterity and related skill checks
Game Notes:
— Prototype Commando Helmet
— Polarized lenses to prevent flash blinding
— Voice activated comlink
— Heads Up Display with GPS (if available)
— Targeting reticule, +1D to ranged weapon skill checks
— Friend or Foe system
— Electrobinocular viewplate with night-vision (50-100/200/500, +1D modifier to visual perception rolls at 100+ meters, can see in near total darkness up to 60 meters)
— Filtration system protects wearer from toxic environments
— Climate controlled body glove allows operation in uncomfortably cold or warm climates and allows up to 20 minutes exposure to the vacuum of space.
— Chronometer
— Vibroblade and sheath (STR+2D)
— Backpack used to carry specialized equipment, additional ammo, explosives, medical gear, rations and survival gear.

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PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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