Umbaran

Home Planet: Umbara

Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D+1
MECHANICAL 2D/4D
PERCEPTION 2D+2/4D+2
STRENGTH 1D+1/3D+2
TECHNICAL 2D/4D

Special Abilities:
Darkvision: Umbarans can see in the dark up to 20 meters. Darkvision is black and white only but otherwise functions as normal light.

Low-Light Vision: Umabarans gain 2D in low-light conditions, and retain the ability to distinguish color and detail under these conditions.

Light Sensitivity: Abrupt exposure to bright light (such as sunlight) blinds Umbarans for 1 round. In addition, they suffer a –1 penalty while operating in bright light without protective eyewear.

Perceptive: Umbaran gain a +2 bonus to Perception against con and bargain rolls.

Story Factors:
Influence: In situations where a character’s reputation can be a factor, Umabarans gain a +2 bonus to con, bargain, persuasion, investigation and intimidation rolls.

Move: 10/12
Size: 1.7-2 meters (male), 1.5-1.8 meters (female)

Background: The Umbarans, also known as the Shadow People, were a near-human species native to the planet of Umbara. They were characterized by their pale, bluish skin and colorless eyes. In the waning decades of the Galactic Republic, the Umbarans were represented in the pan-galactic Senate by Mee Deechi. However, after Deechi’s murder by a fellow senator during the Clone Wars, they joined the Confederacy of Independent Systems, bringing their extremely advanced technology to the enemies of the Republic.

PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

Leave a Reply

Number of dice

Type of die:

Modifier


Result: