Resurgent-class Star Destroyer

Craft: Kuat-Entralla Engineering Resurgent-class Battlecruiser
Type: Battlecruiser
Scale: Capital
Length: 2,915 meters
Skill: Capital ship piloting: Resurgent
Crew: 74,000, (gunners: 580, skeleton: 9,100/+20)
Crew Skill: Astrogation 4D, capital ship gunnery 6D, capital ship piloting 6D+2, capital ship shields 5D+2, sensors 5D
Passengers: 8,130 (Stormtrooper legion)
Cargo Capacity: 65,000 metric tons
Consumables: 6 years
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Space: 6
Hull: 8D
Shields: 5D
Sensors:

  • Passive: 75/1D
  • Scan: 150/3D+2
  • Search: 300/4D+1
  • Focus: 8/5D

Craft Capacity:

  • 144 TIE/fo and TIE/sf (2 Wings)
  • First Order TIE bombers
  • (100) AAL-1971/9.1 Troop Transports
  • (1) First Order Light Cruiser (Docked in Bow)
  • Numerous ground vehicles
  • (1) Prefabricated ground base

Weapons:

64 Double Turbolaser Cannons
Fire Arc: 16 front, 16 left, 16 right, 16 back
Crew: 1
Skill: Capital ship gunnery
Scale: Starfighter
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 6D

55 Turbolaser Batteries
Fire Arc: 25 front, 15 left, 15 right
Crew: 1 (15), 2 (15)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 3-15/36/75
Atmosphere Range: 6-15/72/150km
Damage: 6D

36 Heavy Turbolaser Cannons
Fire Arc: 9 front, 9 left, 9 right, 9 back
Crew: 2
Skill: Capital ship gunnery
Space Range: 5-20/40/60
Atmosphere Range: 10-20/80/120 km
Damage: 10D

10 Concussion Missile Tubes
Fire Arc: Front
Crew: 1
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 9D

85 Ion Cannons
Fire Arc: 30 front, 20 left, 20 right, 15 back
Crew: 1 (15), 2 (45)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 4D

18 Tractor Beam Projectors
Fire Arc: 10 front, 4 left, 4 right
Crew: 1 (2), 4 (2), 10 (6)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 9D

Background: The powerful flagship used by General Hux and Kylo Ren, the Finalizer is the first of the new Resurgent-class Star Destroyers, whose size and firepower clearly violate the treaties between the New Republic and First Order governing capital ships. The Finalizer’s heavy weapons are augmented by two wings of starfighters, a hundred assault craft, and a full legion of stormtroopers trained since birth for loyalty to the First Order. Many in the New Republic dismiss sightings of these ships as typical Resistance fearmongering. But Leia Organa knows the Resurgent-class is all too real, and her operatives obsessively track reports of these warships.

The First Order lacks the resources to build huge numbers of massive capital ships like those that once served the Emperor. But the lessons of Imperial power have not been lost on the First Order’s ship designers. The Finalizer is a devastating weapons platform and highly effective carier, but it is also a symbol of the new regime’s power, designed to recall the era when Imperial might was at its greatest, and inspire awe in the First Order’s enemies.

While its size evokes the command ships of the Empire, the Finalizer’s design recalls those of Republic-era capital ships from the Clone Wars. Her dorsal flight deck, side hangars, amd prominent keep are similar elements of the Venator-class Star Destroyer, reflecting a renewed appreciation among the First Order tacticians for capital ships’ role as carriers. The Finalizer can launch her full complement of starfighters and assault ships much more quickly than her predecessors in the Imperial Navy could. Other Imperial-era design flaws have also been rectified – the need for better-protected command bridge with increased redundancy in command and control systems was a hard lesson learned from the loss of the Executor at the Battle of Endor.

Massive turbolaser turrets and heavy ion cannons dot the flanks of the Finalizer’s upper hull, with an additional brace of forward batteries set on either side of the bow. Designed for orbital assaults and slugging matches with enemy capital ships, these turbolasers can overload shields, punch through thick armor, and reduce planetary surfaces to molten slag. Smaller point-defense turrets and missile emplacements complement these heavy weapons, tracking more nimble enemies, while the Finalizer’s TIEs stand ready to destroy starfighters ship-to-ship.

The Resurgent-class’s turbolasers deliver more firepower than Imperial-era weapons and boast a faster recharge rate. This advantage stems from kyber focusing crystals harvested from a secret source deep in the Unknown Regions. Other First Order captains have clamored for upgrades to their own warships, but military-grade crystals are in short supply. Rumors abound that they are delivered to secret weapons labs, forbidden to all but the First Order’s uppermost ranks.

PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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