Kierah “Gunny” Koovah

Name: Kierah “Gunny” Koovah
Type: Veteran Freedom Fighter
Species: Mimbanese
Homeworld: Mimban
Gender: Female
Hair Color: None
Eye Color: Turquoise
Skin: Red

Blaster: 5D
Brawling Parry: 4D
Dodge: 4D+2
Grenade: 4D
Melee Combat: 4D+2
Melee Combat: Vibrobayonet 5D+2
Melee Parry: 4D+1
Running: 3D+2
Vehicle Blasters: 5D

Alien Species: 4D
Languages: 4D
Intimidation: 4D
Planetary Systems: 5D+2
Survival: 6D+1
Tactics: 4D
Tactics: Guerilla Warfare 4D+2
Value: 4D
Willpower: 6D+2

Astrogation: 5D
Communications: 4D+2
Repulsorlift Operation: 5D+2
Sensors: 4D+2
Space Transports: 5D
Space Transports: U-wing 6D+1
Starfighter Piloting: 5D+2
Starship Gunnery: 5D+2

Command 5D+2
Command: Vanguard Squadron 7D+2
Hide: 5D+1
Persuasion: 4D+1
Search: 4D+1
Sneak: 5D+1

Brawling: 4D+2
Climbing/Jumping: 4D+2
Lifting: 4D
Stamina: 6D+2

Blaster Repair: 4D
Demolitions: 4D+2
Equipment Repair: 4D+2
First Aid: 3D+2
Space Transport Repair: 4D
Starfighter Repair: 4D

Special Abilities:
Cyberarm: Replacement metal arm. The simple cyber arm has strength 3D, when resisting damage. The arm adds +1D to the wearers lifting and brawling skills, this bonus also applies to melee and brawling damage.

Former P.O.W.: With a gruff yet supportive way about her, Gunny shows no readily-apparent psychological scars from her time as a prisoner-of-war, except perhaps for an ever more resolute commitment to defeat the Empire. Nonetheless, it is unclear as to whether or not the Mimbanese freedom fighter suffers PTSD or similar lasting, lingering effects to her psyche. At the very least, her time as both a prisoner and a veteran guerilla soldier, inform her tenure with the Rebellion, and serve as a driving force in how hard she pushes herself and her squadron.

Low-light Vision: The large, unblinking eyes of the Mimbanese have biologically adapted to low-light conditions, making them well suited to subterranean life. In game terms, due to their low-light vision, Mimbanese characters may ignore 2D in darkness-based penalties for actions regarding objects or targets at distances of 30 meters or greater from their position, and they may ignore 3D in darkness-based penalties for actions related to objects or targets at distances of 30 meters or closer.

Stealth: The Mimbanese are said to have an “unsettling” ability to disappear in the muck and murk of Mimban, despite their bright red skin and traditional red garments. This is because the Mimbanese have become adept at adorning themselves with thatch camouflage over the many years of war, allowing them to hide in, and move unseen through, even sparse underbrush. In game terms, at creation Mimbanese characters who grow up in Mimban’s war-torn environs gain 2D for every 1D of starting skill dice allotted to their hide and sneak skills.

Tough Mudder: The Mimbanese are intimately familiar with mud fields, muck and mire. And their powerful limbs do not tire when pushing through the mud and clay of the battlefield. In game terms, Mimbanese characters may re-roll failed climbing/jumping and stamina checks when traversing yielding terrain such as mud fields, rainforests, and swamps — although they must accept the second result. In addition, when in muddy environs, the difficulty for survival rolls required of Mimbanese characters is reduced by one difficulty level.

Force Sensitive:
Force Points: 1
Dark Side Points: 0
Character Points: 10
Move: 10

Equipment: Datapad, flight helmet with retractable polarizing visor (prevents flashblinding), lower-leg bandolier with signal flares, interstellar orange Rebel Alliance vacuum suit (equipped with Guidenhauser ejection harness and Novaldex Diagnostech life support unit), modified BlasTech F-78 blaster rifle equipped with vibrobayonet (5D), passage-documents-dedicated datapad (contains ID and sealed mission orders), wrist-mounted comlink beacon, U-wing starfighter.

Background: Kierah “Gunny” Koovah is a veteran’s veteran, losing an arm during the Clone Wars, serving as a freedom fighter on Mimban, and surviving life as a prisoner of war. She’s continued the battle for galactic freedom ever since. Experienced, pragmatic, and gruff, Gunny has one goal left before retirement: train these youngsters in Vanguard Squadron so the galaxy finally has a chance at peace. As Vanguard Leader, she’s tough on the Empire, but even tougher on herself.

PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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