Fondor Haulcraft

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Craft: Fondor Haulcraft (Modified)
Type: Space Transport / Gunship
Scale: Starfighter
Length:
Skill: Space Transports: Fondor Haulcraft
Crew: 1 (Pilot or Fondor Droid Mod)
Crew Skill: Luthen Rael
Cargo Capacity:
Consumables: 1 Month
Cost: Not Available For Sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Fondor Droid Mod
Maneuverability: 1D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 3D+2
Shields: 2D
Sensors:
Passive: 20/1D
Scan: 40/1D+2
Search: 45/2D
Focus: 2/3D

Stealth Mode: +4D to sensor difficulties
Weapons:
Twin Laser Cannons
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12-25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
Dual Plasma Beam Cutters
Scale: Capital
Fire Arc: Port & Starboard
Skill: Capital Ship Gunnery: Particle Beam
Fire Control: 3D
Space Range: 1-5/15/30
Damage: 8D
Game Note: Plasma Beam Cutters were designed for Capital Ship Salvaging to cut through thick hulls. They are not available on the open market.
Chaff
Fire Arc: Rear
Skill: missile weapons
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 7D
Game Note: Can be used individually against incoming missiles or collectively against tractor beams

Background: A heavily modified version of a Fondor Haulcraft was in use by Luthen Rael in 5 BBY. The ship, which Rael referred to as “the Fondor”, had an added droid Mod serving as a co-pilot as well as multiple hidden countermeasures such as laser beams and a projectile launcher.

Serving as rebel spymaster Luthen Rael’s personal ship, this modified Fondor Haulcraft featured a spacious luxury interior in addition to significant combat-focused modifications, reflecting its owner’s double role. Its cockpit was modified to include a droid Mod, an artificial intelligence functioning as Rael’s copilot and navigator, and the living quarters included a hidden compartment behind a reinforced fake wall which included various disguises which allowed Rael to perfect his image as owner of the prestigious Galactic Antiquities and Objects of Interest. The Mod could also take full control of the transport, communicate in Galactic Basic Standard, recognize Rael’s whistle as a signal to unlock and activate the ship and guard it against trespassers. Rael considered the ship a closely guarded secret and rarely allowed anyone to enter it, carefully storing it behind his shop in Coruscant.

Outside from its interior modifications, the Haulcraft’s hidden advantage against attackers were its extensive offensive and defensive modifications. It featured a a Targeting computer which was able to track, lock and engage targets autonomously with a hidden laser cannon turret which could be deployed from the Haulcraft’s roof, as well as a forward-mounted projectile launcher which could launch myriads of tiny inert projectiles against a target. Additionally, Rael had added two side-mounted laser beam projectors which once activated would project two powerful laser beams, one from each side of the transport to slice through targets. Although requiring a lengthy power-up process before they could be used, these countermeasures were ultimately very effective in dispatching enemy starfighters. Once free from opposition, the Haulcraft could engage its modified engines which were so strong that required a Tractor beam intensity level of at least 5 to immobilize, and jump to hyperspace through its highly-rated hyperdrive. Rael had also equipped the transport with passive protection measures including technology which allowed the ship to slip out of tightly patrolled zones undetected.

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PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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