Z-95 Headhunter

Craft: Incom / Subpro Z-95 Headhunter
Type: Multi-purpose starfighter
Scale: Starfighter
Length: 11.8 meters
Skill: Starfighter piloting: Z-95
Crew: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D+2, starship shields 3D+1
Cargo Capacity: 85 kilograms
Consumables: 1 day
Cost: 45,000 (used)
Maneuverability: 1D
Space: 7
Atmosphere: 400; 1,150 kmh
Hull: 4D
Shields: 1D
Sensors:

  • Passive: 15/0D
  • Scan: 25/1D
  • Search: 40/2D
  • Focus: 1/2D

Weapons:
2 Triple Blasters (fire linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D

Concussion Missiles
Fire Arc: Front
Skill: Missile weapons: concussion missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 30-100/300/700
Damage: 7D

Background: The Z-95 Headhunter, also referred to as the Z-95 starfighter or simply the Z-95, was a multi-purpose starfighter jointly manufactured by Incom Corporation and Subpro. Despite being considered outdated, the Z-95 was durable and adaptable to a variety of different roles, which led many to recognize it as a versatile and respectable snub-fighter of its era. Countless variants of the Headhunter were produced, including one model designed specifically for the Grand Army of the Republic’s clone pilots during the Clone Wars. The Z-95 was the forerunner of Incom’s popular T-65B X-wing starfighter.

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I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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