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Force Power: Telekinesis (Magick)
Control Difficulty: Illusion Spells Level I
Time to Use: This power can be kept up.
Effect: Allows a user to manipulate objects with their minds. Strong witches can even use this ability to levitate themselves.

A Nightsister Witch can lift several objects simultaneously, but each additional object requires the witch to make a new telekinesis roll.

This power can be used to levitate oneself or others. It can be used as a primitive space drive in emergencies. When levitating against
someone’s will, the target will resist by adding his or her Perception or control roll to the difficulty number.

Levitated objects can be used to attack other characters, but this automatically gives the character a Dark Side Point. Such objects do up to 1D damage if under one kilogram, 2D if one to ten kilos, 4D if 11to100 kilos, 3D Speeder-scale if one to ten tons, 5D Starfighter-scale if 11 to 100 tons.

Such attacks require an additional control roll by the Witch, which would be this hit roll against the target’s dodge. If the character doesn’t dodge the attack, the difficulty if Easy.

Background: Telekinesis was a neutral ability that most Force-sensitives had which allowed them to move and otherwise manipulate physical matter in a variety of ways, all with the power of the Force. The ability was virtually ubiquitous among Force-sensitive individuals and organizations, though the techniques used by the Nightsisters differ greatly from that of other Force Users. It had a tremendous number of applications, both combative and utilitarian.

The primary purpose of most telekinetic powers was to manipulate physical matter, allowing the user to touch, hold, and otherwise move with a target. Force-users could use this ability to push, pull, and lift targets. It could also be used to disarm or physically attack opponents, as well as a method of defense for the user or the target. For a sufficiently skilled or powerful practitioner, the size, distance, weight, and mass of the object did not matter. One could lift something as small as a piece of fruit to an X-Wing or be able to affect a target from another room or even several light-years away while looking at them through a holocomm or viewscreen, so long as they possessed physical awareness of the target’s location in relation to themselves.

Telekinesis also entailed applying and defying physical forces without physical contact and from a distance, with the strength and intensity of this force causing the feats performed with it ranging from making small to medium-sized objects float or levitate weightlessly, to slowing or completely halting the motion of moving targets, to crushing targets with the strength and resilience of metal with extreme amounts of pressure. This manipulation of force can also be enough to generate shockwaves, vibrations, and even seismic energy, as well as concussive or explosive force, which could be used to repel, damage, or destroy targets. In addition, telekinesis could also utilize the air to achieve its effects by manipulating air pressure, currents, and pockets. This allowed a user to perform feats, such as creating explosive bursts of force or powerful winds. Not only could it be utilized for an attack, but telekinesis could allow a user to create a usually invisible field or barrier of physical force with various sizes, shapes, and intensities for defense. Many of these abilities could manifest generated directly from or around the user’s body.

Despite the ability allowing the user the ability to manipulate and interact with targets without physical contact and from a variable distance, the precision, accuracy, magnitude, range, and intensity of the ability were tied to the users’ concentration, willpower, emotions, senses, and spatial awareness. Therefore, a user’s power could be weakened, causing said user to be unable to properly control it. For most users, physical or mental fatigue, stress, or disorientation would subsequently nullify the use of such an ability.

Despite the many possible applications of telekinesis, the power often could cause physical and mental stress and exhaustion, especially when used on objects larger or heavier than the user or that already had greater amounts of force being exerted on it, such as falling objects or moving vehicles. The size, weight, and distance of a target could also affect how quickly and how easily it could be moved by the user. As the target was influenced by the user’s sheer concentration and conscious effort, most Force-users were naturally unable to focus their abilities upon multiple targets for long periods and required their physical senses, such as sight and hearing, to be able to lock onto their target. In the event of exhausting or stressing their powers or themselves, physically or mentally, users would require time to regain their composure before being able to continue using their abilities properly. Additionally, Force users actively utilizing the ability were often left unable to perform other tasks in the meantime, including moving in the most extreme cases, as they were forced to divert most of their concentration and effort on the specific task, which could leave them vulnerable in dangerous scenarios such as open combat, lest they be interrupted and lose their hold on their target. Such instances would regularly hamper or limit the ability’s use, especially in combat, resulting in Force users resorting to physical combat, especially with the use of a lightsaber. Alternatively, a user’s telekinetic strength could be enhanced by intense emotions such as stress, anger, hate, fear, desperation, which lessened the effort of maintaining a hold on a targeted object or allowed a user to apply abnormally precise or extreme amounts of force beyond their natural limits.

The ability is usually channeled through bodily gestures, specifically the motion of the eyes, hands, fingers, or occasionally the entire body. Such gestures are the most common way to use the power, especially when the user’s mind or senses are strained or overwhelmed, as the user requires comparatively less concentration, focus, and effort to manifest their ability. However, the feature can also limit the use of one’s abilities if the user is restrained or otherwise rendered immobile.

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