Thursday, March 28, 2024
Aliens

Squib

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Species: Squib
Home Planet: Squab

Attribute Dice: 12D
DEXTERITY 2D+2/4D+2
KNOWLEDGE 1D/3D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 1D/3D
TECHNICAL 1D/3D

Story Factors:
Haggling: Squibs are born to haggle, and, once they get started, there is no stopping them. The surest way to lure a Squib into a trap is to give it the chance to make a deal.

Move: 8/10
Size: 1 meter tall

Background: Squibs were a sentient species from Skor II known for collecting, trading, and haggling. Adult Squibs had humanoid bodies that averaged a meter in height. They were covered in colorful fur and had pointed snouts, tufted ears, and large eyes. Squibs tasted objects by rubbing them over their fur. They were gregarious, insatiably curious, and obsessed with haggling and deal-making. It was said that the easiest way to get information from a Squib was to propose a trade.

Skor II was rich in natural resources, but they were unevenly distributed. As the Squibs developed the compulsion to collect and stockpile baubles, some tribes settled down while others became nomadic traders. Over time, a complex system of trade and barter emerged. After their first contact with the galaxy at large, the Squibs established themselves as galactic scavengers and rivals to the Ugors, another species. King Ebareebaveebeedee, who vocally supported the Galactic Republic during the Separatist Crisis, struck agreements with galactic interests to place Squibs aboard capital spacecraft as laborers. The Galactic Empire considered such Squibs slaves, but they provided salvage vessels with the locations of Imperial dumpsites. The species later signed a pact of mutual support with the Alliance to Restore the Republic.

Squib salvagers reclaimed, refurbished, and resold rubbish both planetside and deep in space. Many worked directly for a corporation known as the Squib Merchandising Consortium, while others operated independently. Although most stayed within the law, some found work as forgers, thieves, and even crime lords. The Solo family had several encounters with the Squibs Emala, Grees, and Sligh, a family unit who operated as black market art dealers and information brokers.

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PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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