Revenge-Class Heavy Carrier

Name: Kuat Drive Yards Revenge-Class Heavy Carrier
Type: Star Destroyer
Scale: Capital
Length: 6,800 Meters
Skill: Capital Ship Piloting: Star Destroyer
Crew: 91,888, skeleton 15,000/ +20
Passengers: 11,000 Combat Troops, 500 Pilots
Crew Skill: Capital Ship Piloting 5D+1, Capital Ship Gunnery 4D+2, Capital Ship Shields 4D+1
Consumables: 5 Years
Cargo Capacity: 112,000 metric tons
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Space: 5
Maneuverability: 0D
Hull: 7D
Shields: 4D
Sensors:
Passive: 50/1D
Scan: 100/3D
Search: 200/4D
Focus: 6/4D+2

Game Notes:
Complement: 2 TIE/ Fighter Wings, 1 TIE/in Wing, 1 TIE/sa Wing, 48 AT-AT, 150 AT-ST, 2 H-TAS Heavy Transport Assault Shuttles, 2 Prefab Garrison Bases

Weapons:
120 Heavy Turbolaser Batteries
Scale: Capital
Fire Arc: 50 Front/Left, 50 Front/Right, 20 Back
Fire Control: 3D
Space: 3-15/36/75
Atmosphere Range: 6-30/36/150km
Damage: 5D

160 Heavy Turbolaser Cannons
Scale: Capital
Fire Arc: 70 Front/Left, 70 Front/Right, 20 Back
Fire Control: 3D
Space: 3-15/36/75
Atmosphere Range: 6-30/36/150km
Damage: 5D

90 Ion Cannons
Scale: Capital
Fire Arc: 40 Front/Left, 40/Front/Right, 10 Back
Fire Control: 2D+1
Space: 1-10/25/50
Atmosphere Range: 2-20/50/100km
Damage: 4D

20 Tractor Beam Projectors
Scale: Capital
Fire Arc: 10 Front, 4 Left, 4 Right, 2 Back
Fire Control: 3D
Space: 1-5/15/30
Atmosphere Range: 2-10/30/60km
Damage: 6D

Background: The Revenge-class Heavy Carrier was a command vessel that evolved from the Venator-class destroyer used in the early days of the Galactic Empire. While a power vessel in its own right, the Revenge class was usually the center of a fleet of cruisers and destroyers. Used to project the Empire’s might where ever trouble flared up, with masses of fighters, walkers and troops, the Revenge class was capable of dealing with any problem that could arise.

Over twice the size of an Imperial-class Star Destroyer and half the size of the Super-class Star Destroyers, the Revenge-class heavy carrier was a mobile weapons platform designed to project Imperial power and to enforce peace by restoring Imperial order. Heavy carrier battlegroups gave the Empire the ability to deploy anywhere on short notice and to bring the virtually limitless power of the Empire to bear on an unruly quadrant, an area composed of four adjacent sectors. Over 100,000 Imperial military personnel were carried within its hull, protected by the best technology that the Empire could provide.

The 220 weapons emplacements scattered around its hull were an impressive display of Imperial firepower, but its best asset was the complement of 24 squadrons of TIE fighters that docked in its massive bays. The usual composition was made up of 2 TIE fighter wings, 1 TIE Interceptor wing,1 TIE bomber wing, and 1 entire wing devoted to TIE reconnaissance fighters. The unique double-superstructure design of the Revenge-class had an important role in its designation as a heavy carrier. The lower superstructure housed additional sensor and communications arrays which monitored and controlled the fighter assets of the battlegroup. Other vehicles, such as shuttles and landers, on the carrier brought the total number of vessels to just under 200.

Like the earlier Venator, the Revenge class had two command towers, one used for commanding the vessel, the other for commanding its fighter squadrons and other allied vessels. However, unlike the Venator, they were not both on the upper hull of the vessel; the normal command tower was in the position expected on an Imperial vessel, while the fleet operations command tower was mounted on the lower hull. The vessels fighter and transport bays were mounted around the edge of the vessel, with the main launch bay being mounted between the twin forward prongs of the ships hull, allowing vessels launching and landingβ€”as well as the bay itselfβ€”to come under the protection of the many weapons mounted on these prongs.

State of the art weapons systems were instrumental in initiating the peace process, but Imperial ground forces were essential in keeping areas under the Emperor’s hand. The heavy carrier housed 2 full divisions of stormtroopers and other ground troops, 48 AT-AT and 150 AT-ST walkers and other assorted ground assault vehicles. Combined with the divisions of the three attached Imperial-class destroyers, a heavy carrier battlegroup could bring a reinforced Corps to bear. It also carried two prefabricated garrison bases.

Social unrest and criminal enterprise undermined Imperial order. The heavy carrier concept allowed a battlegroup to project enough Imperial might to quickly subdue a Rebel uprising. The optimum situation allowed for the carrier to be the command ship for a squadron comprising itself, three Imperial-class ships, and various support craft. In practice, the heavy carriers were occasionally sent out with three or four Wombat-class ships and one or two ISDs, thus bringing the troop capacity of the battlegroup down to a normal, or even a light, corps.

PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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