Monday, June 17, 2024
Characters

Imperial Supercommando

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Type: Imperial Supercommando

DEXTERITY 2D+2
Blaster: 5D
Brawling: 4D
Dodge: 4D
Grenade: 3D
Melee Combat: 3D+2
Thrown Weapons: 4D
Flame thrower: 4D

KNOWLEDGE 2D
Intimidation: 6D
Willpower: 4D
Value: 3D+2

MECHANICAL 2D+1
Jetpack Operation: 5D
Repulsorlift Operation: 5D
Sensors: 4D

PERCEPTION 2D+2
Search 5D+2
Sneak 6D

STRENGTH 2D
Brawling: 4D+2
Stamina: 4D
Lifting: 4D+2

TECHNICAL 2D
Blaster Repair: 5D
Demolition: 3D+2
Security: 4D+1

Special Abilities:
None

Force Sensitive: N
Force Points: 1
Dark Side Points: 0
Character Points: 6
Move: 10

Equipment: Imperial Supercommando Armor (+4D to Strength for physical attacks, +30 for energy attacks), Jet Pack: Maneuverability 1D+2, Move 70; 210kmh (120 Minutes Fuel), Blaster Rifle (4D), Blaster Pistol (3D+1)

Background: Moff Gideon funded a group of Imperial Supercommandos as his elite ground troops on Mandalore. They were put into service when the Mandalorian Covert arrived on Mandalore to scout it out.

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PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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