Force Power: Force of Will
Control Difficulty: Easy
This power may be kept up.
Effect: By using Force of Will, the character uses his or her own Willpower skill to fight the effects of hostile Force powers. If faced with a mind-based power, the Jedi’s Willpower skill roll may be added to either the Control or Perception code.
The Control (or Perception) plus Willpower total is referred to as the “protection number.” If the attack roll is less than the target’s control (or Perception) roll, the character suffers no ill effects. If the attack roll is greater than the protection number, the Jedi suffers the full effects of the attacking power. If the attack roll is greater then the control roll, but less than the protection number, the Jedi is protected from the power, but his willpower is considered “battered.” Subtract -1D from the character’s willpower skill. The Jedi can still continue to defend, but with the decreased willpower. Reroll for a new protection number in this case. If a Jedi’s willpower skill ever reaches 0D, the Force of will power is automatically dropped, and the Jedi can only resist with control or Perception.
It takes one day to recover 1D of damage from a “battered will,” or one hour in emptiness (or rage) for each 1D to recover.
Game Note: Force of will does not protect against Force lightning or Force storms or objects hurled by telekinesis. These are external rather than internal powers, in which case willpower would be useless. However, it works on injure/kill, telekinetic kill, inflict pain, and other powers which directly use the Force to affect the target.
Example: Nomi is attacked by an alien being whose skills reach into the dark side. With an Easy control roll, Nomi initiates the force of will power. The alien decides to use the telekinetic kill power on Nomi. The alien’s control and sense rolls are successful, and he now rolls his alter skill against Nomi’s control skill of 6D. Because Nomi is using the force of will power, she adds her willpower skill of 7D+2 to her control code for a protection number of 13D+2. If the alien rolls less than Nomi’s control skill, she would remain unaffected. If the alien rolls greater than the protection number, Nomi would be struck by the full force of her opponent’s attack. The alien would make an additional alter roll against Nomi’s unaided control roll to determine damage. If the alien rolls greater than Nomi’s control skill, but less than her protection number, she would be fully protected from the hostile Force power. However, her will is considered to be battered, and her willpower skill drops –1D to 6D+2. She must roll the 6D+2 to get a new (and presumably lower) protection number. It will take her either a full day of meditating, or one hour in emptiness to bring her willpower die code back up to 7D+2.