Tuesday, July 23, 2024


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Species: Farghul
Homeworld: Farrfin

Attribute Dice: 12D

Special Abilities:
Teeth: Add +2D to brawling damage.
Claws: Add + 1D to brawling damage
Prehensile Tail: Farghul have prehensile tails and can use them as an “extra limb” at -1D+1 to their Dexterity.

Story Factors:
Acrobatics: Most Farghul are trained in acrobatics and get +2D to acrobatics.
Con Artists: The Farghul delight in conning people, marking the ability to outwit someone as a measure of respect and social standing. The Farghul are good natured, boisterous people, that are always quick with a manic grin and a terrible joke. Farghul receive a +2D bonus to con.

Move: 10/12
Size: 1.7-2 meters tall

Background: The Farghul were felinoid sapients indigenous to Farrfin. They had claws, incredible strength and speed, and were covered with tawny fur and possessed prehensile tails.

The species had a reputation for being both fearsome fighters as well as cunning thieves. They became quite fearful of the Jedi Knights after the destruction of a smuggling base on their homeworld during the times of the Galactic Republic. The Farghul were also generally distrustful of politicians and were considered slightly xenophobic. Despite this, they were known to friends as mischievous and playful beings who loved telling bad jokes.

The Farghul’s reputation for being cheaters, con artists, and thieves originated from their tendency to rig games, but if caught, a Farghul would often return their illicit winnings. However, this did not stop them from gaining their bad reputation in the galaxy. Farghul were extremely self-conscious about their appearance, and often wore elaborate clothes or jewelry.

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PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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