Imperial Supercommando
Type:Â Imperial Supercommando
DEXTERITY 2D+2
Blaster: 5D
Brawling: 4D
Dodge: 4D
Grenade: 3D
Melee Combat: 3D+2
Thrown Weapons: 4D
Flame thrower: 4D
KNOWLEDGE 2D
Intimidation: 6D
Willpower: 4D
Value: 3D+2
MECHANICAL 2D+1
Jetpack Operation: 5D
Repulsorlift Operation: 5D
Sensors: 4D
PERCEPTION 2D+2
Search 5D+2
Sneak 6D
STRENGTH 2D
Brawling: 4D+2
Stamina: 4D
Lifting: 4D+2
TECHNICAL 2D
Blaster Repair: 5D
Demolition: 3D+2
Security: 4D+1
Special Abilities:
None
Force Sensitive: N
Force Points: 1
Dark Side Points: 0
Character Points: 6
Move: 10
Equipment:Â Imperial Supercommando Armor (+4D to Strength for physical attacks, +30 for energy attacks), Jet Pack: Maneuverability 1D+2, Move 70; 210kmh (120 Minutes Fuel), Blaster Rifle (4D), Blaster Pistol (3D+1)
Background:Â Moff Gideon funded a group of Imperial Supercommandos as his elite ground troops on Mandalore. They were put into service when the Mandalorian Covert arrived on Mandalore to scout it out.