Craft: Prototype B6 “Blade Wing”
Type: Heavy assault starfighter prototype
Scale: Starfighter
Length: 16.9 meters
Skill: Starfighter piloting: Blade Wing
Crew: 1; gunners: 1
Crew Skill: Starfighter piloting 5D, starship gunnery 4D+2, starship shields 3D+2.
Cargo Capacity: 45 kilograms
Consumables: 1 week
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: None
Nav Computer: Yes (limited to 2 jumps)
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 75/2D
Focus: 4/4D+1
Weapons:
High Intensity Blaster Cannon
Fire Arc: Front (weapon pod)
Scale: Starship
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 7D
Notes: located in weapon pod
3 Medium Ion Cannons
Fire Arc: Front
Scale: Starship
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/7/15
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D
Notes: wing-mounted ion cannons are fire-linked (the third cannon is in the weapon pod)
Proton Torpedo Launcher
Fire Arc: Front
Scale: Starship
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Ammo: 4 torpedoes
Damage: 9D
Game Notes:
Gyroscopic Command Pod: sophisticated but fragile. If the targeting laser is not operational, reduce all fire control codes by -1D. When the B-Wing is heavily damaged, a roll of 1-2 (used to determine which system is damaged) means the stabilization system has failed. Reduce all fire control codes by -1D and -2 Move. These penalties are cumulative. The Command Pod can be detached from the rest of the ship and could be ejected into space and support atmospheric reentry.
Weapons Pod: mounts a single high-intensity blaster cannon and a medium ion cannon. The pod requires a gunner to use the weapons.
Composite Beam System: Readying this system requires one round, does 6D damage, capital scale damage, and has a RoF 2. When used, no other weapon systems may be fired, including the torpedo launcher. This unique weapon system increases the weapon damage by routing energy flow through the hyperspace engine and adjusting the ship’s weapons energy wave output through a modulator/targeting laser located under the cockpit. There is a known issue when the system is used. An energy cascade overloads the hyperspace motivator, making a jump to hyperspace impossible. Anytime the array is fired and a 1 or 2 comes up on the Wild Die, the array system will short out, causing all weapons to become inoperable.
Background: Prototype B6, also known as the Blade Wing, the Bevel Wing and Hera Syndulla’s B-wing, was a prototype B-wing heavy assault starfighter designed and built by the Mon Calamari engineer Quarrie on the planet Shantipole as a part of Project Shantipole.
The starfighter’s design was centered around delivering large amounts of firepower within a narrow, agile profile. Like its successors, the vessel featured a gyroscopic cockpit, twin S-foils with wingtip-mounted laser cannons, cannons mounted at the tail and cockpit chin, warhead launchers, and a hyperdrive. The ship featured a gunner’s turret at the tail of the craft and a Composite-beam laser system. In designing the ship, Quarrie intended to improve upon the designs initially created by Verpine shipwright.
Appearances: Rebels