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Species: Mythrol
Homeworld:

Attribute Dice: 12D
DEXTERITY 2D/4D+1
KNOWLEDGE 1D/4D
MECHANICAL 0D/3D
PERCEPTION 2D/4D
STRENGTH 1D/4D
TECHNICAL 0D/1D+2

Move: 8/10
Size: 1.4-1.8 meters

Special Abilities:
Aquatic: Mythrol can breathe both air and water and can withstand the extreme pressures found in ocean depths.

Membranes: Mythrol have thick membranes attached to their arms and legs, giving them a +1D to swimming.

Dehydration: Any Mythrol out of water without a hydration vest for over one day must make a Moderate stamina check or suffer dehydration damage equal to 1D for each day spent away from water.

Webbed Hands: Due to their webbed hands, Mythrol suffer a -1D penalty using any object designed for the human hand.

Background: The Mythrol have amphibious traits such as gills and fins on their heads. They had thoraxes which had to be “evacuated” and could molt. Young Mythrol could produce a sweet musk. After molting, their faces would become barbed. Mythrol at a younger age were referred to as “fledglings.”

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