Force Power: Inspire
Alter Difficulty: Very Difficult, modified for proximity.
This power may be kept up.
Required Powers: Affect Mind, Battle Meditation.
Effect: With successful use of this power, a Jedi can instill great confidence in one or more of his allies. This inspiration is reflected in a +1D bonus to all ability and skill rolls made by an affected ally, and last as long as the user desires to keep it up. The number of allies who gain the bonus is determined by the success level of the initiating Alter roll:
Alter Roll > | Number |
Difficulty By: | of Targets |
0-5 | 1-10 |
6-10 | 11-100 |
11-15 | 101-1,000 |
16+ | 1,001-10,000 |