Name: —
Type: Imperial Deck Technician
DEXTERITY 2D
Blaster: 3D+1
Brawling Parry: 4D
Dodge: 4D
Melee Combat: 3D+1
Melee Parry: 3D+1
KNOWLEDGE 2D
MECHANICAL 2D
Astrogation: 3D
Communications: 3D+1
Ground Vehicle Operation: 3D+2
Hover Vehicle Operation: 3D+2
Machinery Operation: 4D
Repulsorlift Operation: 3D+2
Sensors: 4D
Space Transport: 3D+2
Starfighter Piloting: 3D
PERCEPTION 2D
Search: 2D+2
STRENGTH 2D
Brawling: 3D
Construction: 5D
Stamina: 4D+1
TECHNICAL 2D
Capital Ship Repair: 5D
Communications Repair: 5D
Computer Programming/Repair: 5D
Droid Repair: 4D+2
Ground Vehicle Repair: 5D
Hover Vehicle Repair: 5D
Machinery Repair: 5D
Repulsorlift Repair: 5D
Space Transports Repair: 4D+2
Starfighter Repair: 6D
Starship Weapon Repair: 5D
Walker Repair: 5D
Special Abilities:
None
Force Sensitive: N
Force Points: 1
Dark Side Points: 0
Character Points: 6
Move: 10
Equipment: DC-17 blaster pistol (3D+2), Imperial Pilot flight armor and helmet (1D Physical), Starship Marshalling Batons, utility belt, tools, datapad
Background: Imperial ground crews, also known as Imperial technicians or Imperial deck technicians, were Imperial personnel who ensured the smooth operation of Imperial craft through regular maintenance at space-bound and ground-based Imperial installations, such as the major Imperial security complex on Scarif.
These crew members were vital as they could help direct traffic where automated systems could not typically make decisions fast enough as the landing fields changed. Preferring the analog method of landing craft, technicians eyeballed distances without sensors using their illuminated traffic wands. Technicians also wore piloting gear, as seen on Kent Deezling, as they were authorized to commandeer certain vessels into proper landing positions.