<< Previous Page

Model: Hunter’s Commando Armor
Type: Heavy Combat Armor
Scale: Character
Cost: Not available for sale
Availability: Unique
Armor Protection: +2D to resist damage, -1D to Dexterity and related skill checks
Game Notes:

  • Prototype Commando Helmet
  • Polarized lenses to prevent flash blinding
  • Voice activated comlink
  • Heads Up Display with GPS (if available)
  • Targeting reticule, +1D to ranged weapon skill checks
  • Friend or Foe system
  • Electrobinocular viewplate with night-vision (50-100/200/500, +1D modifier to visual perception rolls at 100+ meters, can see in near total darkness up to 60 meters)
  • Filtration system protects wearer from toxic environments
  • Climate controlled body glove allows operation in uncomfortably cold or warm climates and allows up to 20 minutes exposure to the vacuum of space.
  • Chronometer
  • Vibroblade and sheath (STR+2D)
  • Backpack used to carry specialized equipment, additional ammo, explosives, medical gear, rations and survival gear.

Background: In combat, Hunter regularly utilized a DC-17 hand blaster, a DC-17m Interchangeable Weapon System, a vibro-knife, and during a mission in Corellia he carried another DC-17 hand blaster. He also demonstrated familiarity with weapons employed by enemy combatants, in particular, the E-5 blaster rifle and the DC-15a blaster carbine. Although combat-proficient with blasters, the sergeant preferred to engage opponents with his knife at close quarters. As an experimental clone commando, he wore a set of modified Katarn-class Commando Armor.

<< Previous Page