Model: Hunter’s Commando Armor
Type: Heavy Combat Armor
Scale: Character
Cost: Not available for sale
Availability: Unique
Armor Protection: +2D to resist damage, -1D to Dexterity and related skill checks
Game Notes:
- Prototype Commando Helmet
- Polarized lenses to prevent flash blinding
- Voice activated comlink
- Heads Up Display with GPS (if available)
- Targeting reticule, +1D to ranged weapon skill checks
- Friend or Foe system
- Electrobinocular viewplate with night-vision (50-100/200/500, +1D modifier to visual perception rolls at 100+ meters, can see in near total darkness up to 60 meters)
- Filtration system protects wearer from toxic environments
- Climate controlled body glove allows operation in uncomfortably cold or warm climates and allows up to 20 minutes exposure to the vacuum of space.
- Chronometer
- Vibroblade and sheath (STR+2D)
- Backpack used to carry specialized equipment, additional ammo, explosives, medical gear, rations and survival gear.
Background: In combat, Hunter regularly utilized a DC-17 hand blaster, a DC-17m Interchangeable Weapon System, a vibro-knife, and during a mission in Corellia he carried another DC-17 hand blaster. He also demonstrated familiarity with weapons employed by enemy combatants, in particular, the E-5 blaster rifle and the DC-15a blaster carbine. Although combat-proficient with blasters, the sergeant preferred to engage opponents with his knife at close quarters. As an experimental clone commando, he wore a set of modified Katarn-class Commando Armor.