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Name: Hondo Ohnaka
Type: Pirate Lord
Species: Weequay
Homeworld: Sriluur
Gender: Male
Born:
Died:
Hair Color: Black
Eye Color: Gray
Height: 1.85 meters
Weight:
Skin: Brown

DEXTERITY 3D+1
Blaster: 5D+1
Brawling Parry: 4D
Dodge: 5D+1
Melee Combat: 5D+2
Melee Combat: Electrostaff 6D+1
Melee Parry: 5D+2
Vehicle Blasters: 4D+1

KNOWLEDGE 2D+2
Business: 4D
Business: Piracy 6D+1
Cultures: 4D
Heist Coordination: 7D
Intimidation: 4D+1
Languages: 3D
Planetary Systems: 5D
Planetary Systems: Outer Rim Territories 6D
Streetwise: 6D+2
Survival: 4D
Tactics: 3D+1
Tactics: raid 5D
Value: 4D+2
Willpower: 5D+1

MECHANICAL 3D+1
Astrogation: 4D,
Capital Ship Piloting: Corona-class armed frigate 6D
Repulsorlift Operation: 5D+2
Space Transports: 5D
Starship Gunnery: 5D+1

PERCEPTION 3D+2
Bargain: 6D+1
Beast Handling: 4D
Command: Ohnaka Gang pirates 6D+2
Con: 7D
Gambling: 4D
Hide: 5D+1
Persuasion: 5D+2

STRENGTH 2D+2
Brawling: 4D,
Climbing/Jumping: 3D+1
Stamina: 3D+2

TECHNICAL 2D+1
Capital Ship Repair: 3D+1
Computer Programming/Repair: 3D+2
Droid Repair: 2D+2
Repulsorlift Repair: 3D+2
Security: 4D+1
Space Transports Repair: 4D

Special Abilities:
Energy Resistance: Weequays have developed tough, leathery skin that allows them to better endure the harsh conditions of their homeworld, Sriluur, while
also granting some measure of natural resistance to blaster-fire. Weequays gain a +2 modifier to Strength to resist energy damage, including the effects of severe
weather and blaster weaponry.
Pheromone Communication: Weequays of the same clan are capable of communicating with one another by emitting complex pheromones. This form of communication is as complex and clear to them as speech is to other species. Weequay can communicate silently in this way, within a maximum range of 30m. Force users are able to sense Weequay pheromones and any species with strong olfactory abilities can detect them by scent, however, this does not allow them to understand what is being communicated.

Force Points: 1
Dark Side Points: 0
Character Points: 10
Move: 10

Equipment: Belt buckle bearing the emblem of the Ohnaka Gang, heavy blaster pistol (5D, 3-7/25/50), comlink, Desevrar Infantry helmet (+2 to STR vs. physical and energy attacks, protects head only), goggles, holster, modified droid caller (5m range, restraining bolt decrypter has an effectiveness of 8D), red and gray jumpsuit.

Story Factors:
Houk Rivalry: Though the recent Houk-Weequay conflicts have been officially resolved, there still exists a high degree of animosity between the two species.
Pirate Code: Hondo Ohnaka was once a scourge of the spacelanes and an infamous pirate lord. Now reduced to a one-man operation in the age of the Empire, Hondo still fancies himself to be a courtly gentleman and a shrewd entrepreneur, someone who is both cultured and cunning. Although his own sense of morality is somewhat skewed, he does believe in a vague, but consistent code of honor – consistent for a pirate, at least. He is not above using deception to ensure that he is on the winning side of a negotiation, and in his youth was willing to employ torture to get what he wanted – but only as a last resort. Dead men tell no tales, but they also bring in no ransom. He genuinely respects others whose conduct he deems to be honorable. After all, Hondo Ohnaka is a man of principle… the principle of profit.

Background: Hondo Ohnaka, a Weequay male, was an infamous pirate and outlaw who operated throughout the galaxy. With a career spanning several decades, Ohnaka gained notoriety and often found himself involved in the tumultuous conflicts of his time. Although his exploits were primarily self-serving, he provided crucial aid and assistance during pivotal moments in the Clone Wars, Galactic Civil War, and First Order/Resistance War.

By the time of the Clone Wars between the Galactic Republic and the Confederacy of Independent Systems, Ohnaka was the titular pirate king of the Florrum-based Ohnaka Gang. Ohnaka’s first entrance into the conflict was a major one, as he managed to capture the leader of the Confederacy, Count Dooku, as well as the Jedi Generals Obi-Wan Kenobi and Anakin Skywalker. Ohnaka was unsuccessful in ransoming the trio, but his influence was far from diminished. Throughout the rest of the war, the pirate frequently encountered Kenobi, Skywalker, and Ahsoka Tano in both helpful and antagonistic roles. Ohnaka’s tenuous relationship with the Republic was not reciprocated in the Confederacy, and his base was destroyed by Confederate General Grievous under the order of Dooku. Despite the destruction of his base and a brief fracture of his gang, Ohnaka managed to survive the duration of the war.

The end of the Clone Wars saw the rise of the Galactic Empire, under whose rule the Ohnaka Gang was broken up, and the once-great pirate cast adrift as a small-time smuggler and outlaw. While on his own, Ohnaka encountered several notable people during his exploits, chief among them the young Jedi fugitive and revolutionary Ezra Bridger. Ohnaka became an ally to Bridger and his rebel crew, the Spectres, in their fight against the Empire. Ohnaka’s friendship with Ezra culminated in his help in liberating the planet Lothal from the grip of the Empire. Ohnaka authored the Book of Hondo, an outline of his philosophy that inspired many well-known outlaws, before later creating shipping company Ohnaka Transport Solutions, which he ran on the planet Batuu.

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